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Guest Firestriker

Props Used vs Engine RPM

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Guest simagic3d

I'm wondering if FS is hardcoded to use certain rpm ranges for the switch points of prop_still, prop_slow, and prop_blurred.I read somewhere here that maybe 350 - 450 rpm was the switch point from slow to blurred.This presents a visual problem then for a 2 stroke engine that idles at 2000. A good switch point from slow to blurred in this case would be 3000 rpm. Actually, the prop is on a gear reduction of 2.58:1 in the configs. If I use a throttle_limit = 0.0 (or something like that) in .cfg, then there is a very, very narrow point that my slow prop does show up, BUT then engine idle is not at 2000 rpm. So I set the throttle limit to like 0.1 or 0.2 and now the engine idles like the real thing, but no more slow prop... just blurred.Can this be changed or is it indeed, hardcoded?

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Guest Firestriker

Thru the standard export process, the propX_still, propX_slow and propX_blurred ARE set to some default ranges. However, you can modify these ranges by hacking the asm files. See this post if you haven't seen it already:(You'll have to cut and paste as the link seems TOO LONG)http://d217859.bo21.bootlegweb.com/forum/c...c;f=12;t=001520Lou

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