Jump to content
Sign in to follow this  
Guest odog

Landing light in gmax help needed.

Recommended Posts

Guest voscon

Hi,Can anyone put me on the right path of how to get a landing light working in a gmax designed plane?All other lights are working ok, strobe, beacon etc.I have put a spotlight in the gmax model, but it does not show up with the Shift + L keys. (other, generic, planes do.)I've put the 'light_landing = 0, 5 , 17.0' in the aircraft.cfg [lights] and the [electrical] seems ok for all other lights. I've even put a bat/alt switch in the panel, which works for other lights, but to no avail.I think I'm missing something that's specific for the landing lights.Any pointers very welcome.voscon.P.S:Is there something one can do in FS9 that works like the World/Scenery Library in FS 2002 to prevent re-starting the whole program all the time?Thanks.

Share this post


Link to post
Share on other sites
Guest odog

make a basic triangle where your landing lights go,convert to poly, and link it to the wing. adjust the Z (blue) axis of the triangle to follow your light beam path.make a new texture called LIGHT_LAND and adjust color and apply to triangle.that's it.common mistakes when doing this are misdirected pivot axis (light pointing up)too dark LIGHT_LAND colorset visibility in FS to 1 mile when testing landing lights.some days i restart my sim 50 times! lol so far i havent found a better way. Just make your default flight, you test flight.joe

Share this post


Link to post
Share on other sites
Guest voscon

Thank you very much Joe, will try it 2night. (8 am 23 Jan. atm :))Will let you know.voscon

Share this post


Link to post
Share on other sites
Guest voscon

Dear Joe,I hope I did something wrong, because the result I got is far from satisfactory. (gmax landing light)It flies with the plane at al times, even casting a shadow and does not react to Alt + L.Naming it with light_landing_lm did not change anythingAttached a part-screenshot (above water)If you can supply further help it will be greatly appreciated.Cheers,voscon.Anyone else any advice?You wrote:make a basic triangle where your landing lights go,convert to poly, and link it to the wing. adjust the Z (blue) axis of the triangle to follow your light beam path.make a new texture called LIGHT_LAND and adjust color and apply to triangle.that's it.common mistakes when doing this are misdirected pivot axis (light pointing up)too dark LIGHT_LAND colorset visibility in FS to 1 mile when testing landing lights.some days i restart my sim 50 times! lol so far i havent found a better way. Just make your default flight, you test flight.joehttp://forums.avsim.net/user_files/59335.jpg

Share this post


Link to post
Share on other sites
Guest Firestriker

Landing and taxi lights require 2 objects. A control object and a source object. With your current landing light object (light_land_01) selected, clone it naming it light_land_01_01 and link it making it a child object of the original.Lou

Share this post


Link to post
Share on other sites
Guest odog

Lou is exactly right, i forgot the 2nd triangle. thanks lou.when you go from memory, you need to consider the source (and the time of day). :-lolyou should be straight now.joe

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...