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Jet Engine Starter(s) in FSX - C Gauges

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>Bill, >>Are you sure the engine starter routines in Beta3 are final?>I'm sure Mike.Z said that the work they had done to resolve>these differences between the two versions missed B3 and that>it would be included in the final build...Who knows? Since they FIXED the previously inoperative "TOGGLE..." function on the starter, making is work as it did in FS98, FS2k2, and FS9 would involve breaking it again...I don't see them doing that anytime soon... ;)


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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Guest Patrick_Waugh

Thanks Bill for the explaination.For additional defensive coding we can now do this: // Do this for now (to deal with way it currently works) ... some code that works here // Do this when MS fixes it!hahahhaa.Patrick

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>Thanks Bill for the explaination.>>For additional defensive coding we can now do this:Actually, I've been thinking about some method to determine which 'starter method' to use...There are several possibilities, but it just occurred to me that the drop dead simplest might just be to test whether the event KEY_TOGGLE_STARTER1 does... "toggle" that is...If it does "toggle," then obviously it is FSX, otherwise use the pre-FSX method... ;)


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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"I don't see them doing that anytime soon..."Mike.Z mentioned it on the SimConnect NG. I'm home this evening, I'll try and find the post. I'm almost certain Mike said they'd fixed it for RTM.


Andrew Wilson

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Careful... this discussion may going a bit too far in it's discussion perhaps. While the NDA has been lifted, they did indeed warn that there is limited public discussion allowed regarding information in the NG.


Ed Wilson

Mindstar Aviation
My Playland - I69

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That just about sums it up... :). What I'm doing is testing for either the aircraft folder (FS9) or the simobjectsairplanes folder (FSX). Once I know what I'm installed on, the code flows to match the platform; effectively IF_DEF, IF_NDEF.-Dai

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>That just about sums it up... :). What I'm doing is testing>for either the aircraft folder (FS9) or the>simobjectsairplanes folder (FSX). Once I know what I'm>installed on, the code flows to match the platform;>effectively IF_DEF, IF_NDEF.That'll work as long as some chowderhead doesn't decide that he/she simply MUST have a aircraft folder in FSX, come heck-or-high-water... ;)


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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Ah - test for simobjectsairplanes first and you've got them fooled every time.... and don't you dare say it!!!! :(-Dai

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>Ah - test for simobjectsairplanes first and you've got them>fooled every time.... and don't you dare say it!!!! :(Of course... Actually, only the one test for simobjectsairplanes is necessary... Great idea! :-beerchug


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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