Jump to content
Sign in to follow this  
Guest Nodd

Gear Stuck

Recommended Posts

Guest Nodd

New to this stuff so please bare with my ignorance...I'm working on a test FSX aircraft as a learning experience. Having no clue how to start an aircraft project from scratch, I copied the FSX Cessna's folder, renamed it & have been modifying things here & there.I replaced the Cessna's MDL file with one I created in 3DS MAX. Everything was going fine until I came to animating the gear. As the Cessna has fixed gear, my new animated gear will not retract. I know I have the MDL set up more or less correct. My MDL's gear retracts fine when I use it with a default FSX aircraft that has retractable gear. But pressing "G" does nothing when I run it with the Cessna's files.I've looked through the CFG files, looked at the AIR file, where is this sort of thing set? Cheers,Nodd

Share this post


Link to post
Share on other sites
Guest 67C VJPL

//11 Extension Time (seconds)//12 Retraction Time (seconds)In the contact points definitions , if there is a 0 in the above the gear remains fixed.

Share this post


Link to post
Share on other sites
Guest Nodd

Thanks 67C VJPL.Assuming you're talking about the aircraft.cfg file, I took a look at the contact_points section. I can see where the notes are for //11 Extension Time (seconds) & //12 Retraction Time (seconds) are but below that in the actual contact_points area I don't see anything that corresponds to either an 11 or 12, just a bunch of coordinates.I checked a few other aircraft.cfg, ones that I know have retractable gear & I still don't see any actual extension/retraction times. Again please forgive my noobness.

Share this post


Link to post
Share on other sites
Guest Nodd

Nevermind. Someone in another forum explained it to me a little clearer. Here's basically what they said for anyone else who's kinda fuzzy on this stuff:In the contact_points section for the Cessna & maybe other aircraft:point.0 is the nose gearpoint.1 is left main gearpoint.2 is right main gear_____________________________ //0 Class //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type{contact_points}point.0 = 1, 0.90, 0.00, -4.09, 1500, 0, 0.5, 22.0, 0.25, 2.5, 0.7, 5.0, 5.0, 0point.1 = 1, -4.70, -4.50, -4.01, 3500, 1, 0.5, 0.0, 0.3, 2.5, 0.7, 5.0, 5.0, 2point.2 = 1, -4.70, 4.50, -4.01, 3500, 2, 0.5, 0.0, 0.3, 2.5, 0.7, 5.0, 5.0, 3_____________________________The 12th number after the = is gear extension time in seconds. The 13th is retraction time (note its off by 1 because the // list starts with 0, not 1 (could they have made this more confusing hehe)).So I entered 5.0 for each of the three gear extension/retraction values & presto, my animated gear now works. Thanks again for the advise. Hope this thread helps others who are as clueless as I.

Share this post


Link to post
Share on other sites
Guest FelixFFDS

hehe - No wonder the post looked familiar.All the replies basically said the same thing - you can animate the heck out of the model, but if you dont tell it to Flight Simulator, it isn't going to happen.The main thing a new modeller (and some of us that are supposedly experienced) need to keep in mind is that HOW it looks has no bearing on HOW it "flies".

Share this post


Link to post
Share on other sites
Guest Nodd

*smile* yes one thing at a time though. My brain already hurts enough.I'll get into flight dynamics & whatnot shortly. I still have a long way to go figuring out the modeling end of things. Thanks again to everyone that's helped me so far.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...