Jump to content
Sign in to follow this  
Guest Grunt

Creating BGl with BGLC

Recommended Posts

Guest Grunt

I placed some effects with the BGL Placer application in Effects SDK and the resulting file that it created was an Excel comma seperated data file. I dragged this to the BGLC to compile a BGL but get nothing.Is the BGL placer supposed to create an Excel file? It seems to me it should probably create a simple text file. Also, will the BGL be created inb the same folder as the BGLC application?tanks in advance for any suggestions or info!

Share this post


Link to post
Share on other sites

Yes, it creates a file that ends on csv. This means that you can also make your source files in Excel (very usefull if you have a load of objects).When I drop it onto BGLC or I use the DOS prompt to compile it, I get a BGL file in the folder where BGLC also is (my source file was in that same folder btw).Hope this helps you,ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites

In XP it is called Command Prompt, you can find it in the start menu under Accessories.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsenPS. I am running XP too and can just drop it onto the exe if I want


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...