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Polygon Texture Problem

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I am trying to modify an existing bmp for use as a ground texture polygon (polygon in Airport 260 latest build) and I can't get it to work. I take the concrete.bmp - a gray 256 color texture and modify it to a tan color. I still keep it 256 and save it as a differently named texture - concretetan.bmp. I apply it to my polygons in Airport and when i compile and look at it in FS the texture won't show up. It is just black. What is the problem? Like I said, I am keeping the image intact as a 256x256 - 256 color bmp. That is why I don't know what is going on. I've used Photoshop and Microsoft Paint and several different methods of changing the color and still nothing works. Thanks in advance.

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yeah, its in the main texture directory where all the other textures I am using are (and THEY show up fine!). I think I could get some work done if I didn't keep having these stupid texture problems. I still haven't figured out my transparency and gMax ground polys.Oh well....

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NEVERMIND NEVERMINF!! I restarted the sim and it showed up. I guess it reads textures it needs first and caches them somewhere and if you add to the directory - as I did - while the sim is still running it doesn't recognize them!

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