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arno

Active Docking System?

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Guest touradg morassaei

hello guysDo you know how does active docking work and what is its source code?

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Yes, the basic idea is that you use the SCASM VectorJump command to check the difference and then change the bitmap according to that.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest touradg morassaei

thanks for reply arnowould you please explain more and give an example?touradg

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You will need to understand SCASM a bit to make your own docking system this way. If you look on www.flightsim.com you should be able to find a docking system macro there made by me (ag_safg2.zip). I think you should be able to understand the structure if you look at that code.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest touradg morassaei

arnoI know a little about scasm code but I want to make it active like simflyer scener so i need its source code?thanks

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I don't know exactly how the simflyer docking gates work, so I can't help you on that.And because that is a payware scenery you can not find the source of that, so you have to do all the thinking yourself :).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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