Jump to content
Sign in to follow this  
rhumbaflappy

Mesh, autogen & coastlines

Recommended Posts

Guest

Hi,I have used autoasm and landclass assistant to correct a coastline near the airport I am modelling. After doing this I made a terrain mesh for the area. The 'land' that I made with autoasm and landclass assistant is actually a 100m hill, but I'm sure the mesh is not affecting the new 'land', also the autogen scenery is floating in places and the default coasts and rivers seem to drag the mesh to sea level. Is there a way around these problems?David

Share this post


Link to post
Share on other sites

Hi David.ReMeshing ReWorked CoastsThe bad news is, once an area is flattened, it can never be meshed by a TMF/DEM mesh again.But there are ways to remesh with invisible TDF 'flattens'. It is tedious work, and I'm playing with some macros to make it easier.Read the above post, and search the AVSIM forums for 'remesh'.Dick

Share this post


Link to post
Share on other sites
Guest falko

the default flattened areas can also be overwritten by old style "SCASM" flatten areas witch can be created by the AIRPORT or SCC program, so it should not be a big problem to correct flattened areas like lakes and coastlines.

Share this post


Link to post
Share on other sites

And the old style "SCASM" flatten areas can never be meshed by a TMF/DEM mesh again, either. Both methods destroy mesh... and both could be used to "remesh".But, if you use the old FS2000-style flattens, your framerates will crawl to near zero. With TDF invisible 'flattens', framerates are basically unaffected.Dick

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...