Jump to content
Sign in to follow this  
Guest

Seams on ground textures.. :-(

Recommended Posts

Guest

Hello people,I have created a grid composed of square ground polygons to be used as the airport tarmac... I had no problems with seams when using the old FS2000 method for creating ground polygons, but now that I have created the same polygon using the new floating point method, I am getting a SEAM between adjacent bitmaps...Here is a preview of the seams I am talkint about...http://www.aavirtual.com/screenshots/seams.jpgHere is an excerpt of the file used to create the grid:*****************************************************************Set( BUF 1024 )Set( LINBUF 1024 )set( areamx 1024 )set( fsvers 0x800 )Area( 5 18:26.08104 -066:0.82802 11 )LayerCall( :R1 12 )Jump( : ) :R1RefPoint( 7 :A3 1 18:26.08104 -066:0.82802 v1= 11112 V2= 4224 )BglVersion( 800 )TextureList( 0 6 ff 255 255 255 0 50 25.bmp 256 ff 255 255 255 0 50 25_lm.bmp 6 ff 255 255 255 0 50 26.bmp 256 ff 255 255 255 0 50 26_lm.bmp 6 ff 255 255 255 0 50 27.bmp 256 ff 255 255 255 0 50 27_lm.bmp 6 ff 255 255 255 0 50 28.bmp 256 ff 255 255 255 0 50 28_lm.bmp 6 ff 255 255 255 0 50 29.bmp 256 ff 255 255 255 0 50 29_lm.bmp 6 ff 255 255 255 0 50 30.bmp 256 ff 255 255 255 0 50 30_lm.bmp 6 ff 255 255 255 0 50 31.bmp 256 ff 255 255 255 0 50 31_lm.bmp 6 ff 255 255 255 0 50 32.bmp 256 ff 255 255 255 0 50 32_lm.bmp 6 ff 255 255 255 0 50 33.bmp 256 ff 255 255 255 0 50 33_lm.bmp 6 ff 255 255 255 0 50 34.bmp 256 ff 255 255 255 0 50 34_lm.bmp 6 ff 255 255 255 0 50 35.bmp 256 ff 255 255 255 0 50 35_lm.bmp 6 ff 255 255 255 0 50 36.bmp 256 ff 255 255 255 0 50 36_lm.bmp 6 ff 255 255 255 0 50 37.bmp 256 ff 255 255 255 0 50 37_lm.bmp 6 ff 255 255 255 0 50 38.bmp 256 ff 255 255 255 0 50 38_lm.bmp 6 ff 255 255 255 0 50 39.bmp 256 ff 255 255 255 0 50 39_lm.bmp 6 ff 255 255 255 0 50 40.bmp 256 ff 255 255 255 0 50 40_lm.bmp 6 ff 255 255 255 0 50 41.bmp 256 ff 255 255 255 0 50 41_lm.bmp 6 ff 255 255 255 0 50 42.bmp 256 ff 255 255 255 0 50 42_lm.bmp 6 ff 255 255 255 0 50 43.bmp 256 ff 255 255 255 0 50 43_lm.bmp 6 ff 255 255 255 0 50 44.bmp 256 ff 255 255 255 0 50 44_lm.bmp 6 ff 255 255 255 0 50 45.bmp 256 ff 255 255 255 0 50 45_lm.bmp 6 ff 255 255 255 0 50 46.bmp 256 ff 255 255 255 0 50 46_lm.bmp 6 ff 255 255 255 0 50 47.bmp 256 ff 255 255 255 0 50 47_lm.bmp 6 ff 255 255 255 0 50 48.bmp 256 ff 255 255 255 0 50 48_lm.bmp 6 ff 255 255 255 0 50 49.bmp 256 ff 255 255 255 0 50 49_lm.bmp 6 ff 255 255 255 0 50 50.bmp 256 ff 255 255 255 0 50 50_lm.bmp 6 ff 255 255 255 0 50 51.bmp 256 ff 255 255 255 0 50 51_lm.bmp 6 ff 255 255 255 0 50 52.bmp 256 ff 255 255 255 0 50 52_lm.bmp 6 ff 255 255 255 0 50 53.bmp 256 ff 255 255 255 0 50 53_lm.bmp 6 ff 255 255 255 0 50 54.bmp 256 ff 255 255 255 0 50 54_lm.bmp 6 ff 255 255 255 0 50 55.bmp 256 ff 255 255 255 0 50 55_lm.bmp 6 ff 255 255 255 0 50 56.bmp 256 ff 255 255 255 0 50 56_lm.bmp 6 ff 255 255 255 0 50 57.bmp 256 ff 255 255 255 0 50 57_lm.bmp 6 ff 255 255 255 0 50 58.bmp 256 ff 255 255 255 0 50 58_lm.bmp 6 ff 255 255 255 0 50 59.bmp 256 ff 255 255 255 0 50 59_lm.bmp 6 ff 255 255 255 0 50 60.bmp 256 ff 255 255 255 0 50 60_lm.bmp 6 ff 255 255 255 0 50 61.bmp 256 ff 255 255 255 0 50 61_lm.bmp 6 ff 255 255 255 0 50 62.bmp 256 ff 255 255 255 0 50 62_lm.bmp 6 ff 255 255 255 0 50 63.bmp 256 ff 255 255 255 0 50 63_lm.bmp 6 ff 255 255 255 0 50 64.bmp 256 ff 255 255 255 0 50 64_lm.bmp 6 ff 255 255 255 0 50 65.bmp 256 ff 255 255 255 0 50 65_lm.bmp 6 ff 255 255 255 0 50 66.bmp 256 ff 255 255 255 0 50 66_lm.bmp 6 ff 255 255 255 0 50 67.bmp 256 ff 255 255 255 0 50 67_lm.bmp 6 ff 255 255 255 0 50 68.bmp 256 ff 255 255 255 0 50 68_lm.bmp 6 ff 255 255 255 0 50 69.bmp 256 ff 255 255 255 0 50 69_lm.bmp 6 ff 255 255 255 0 50 70.bmp 256 ff 255 255 255 0 50 70_lm.bmp )MaterialList( 0 1.0 1.0 1.0 1.0 0.4 0.4 0.4 1.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 1.0 0.0 )VertexList( 0-256 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00000 -256 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00001 0 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00002 0 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00003 0 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00004 0 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00005 256 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00006 256 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00007 256 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00008 256 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00009 512 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00010 512 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00011 512 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00012 512 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00013 768 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00014 768 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00015 768 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00016 768 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00017 1024 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00018 1024 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00019 1024 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00020 1024 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00021 1280 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00022 1280 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00023 1280 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00024 1280 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00025 1536 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00026 1536 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00027 1536 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00028 1536 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00029 1792 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00030 1792 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00031 1792 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00032 1792 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00033 2048 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00034 2048 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00035 2048 0 512 0.0 1.0 0.0 0.0 0.0 ; #V00036 2048 0 768 0.0 1.0 0.0 0.0 1.0 ; #V00037 2304 0 768 0.0 1.0 0.0 1.0 1.0 ; #V00038 2304 0 512 0.0 1.0 0.0 1.0 0.0 ; #V00039 -256 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00040 -256 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00041 0 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00042 0 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00043 0 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00044 0 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00045 256 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00046 256 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00047 256 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00048 256 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00049 512 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00050 512 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00051 512 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00052 512 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00053 768 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00054 768 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00055 768 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00056 768 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00057 1024 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00058 1024 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00059 1024 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00060 1024 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00061 1280 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00062 1280 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00063 1280 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00064 1280 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00065 1536 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00066 1536 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00067 1536 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00068 1536 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00069 1792 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00070 1792 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00071 1792 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00072 1792 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00073 2048 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00074 2048 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00075 2048 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00076 2048 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00077 2304 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00078 2304 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00079 2304 0 256 0.0 1.0 0.0 0.0 0.0 ; #V00080 2304 0 512 0.0 1.0 0.0 0.0 1.0 ; #V00081 2560 0 512 0.0 1.0 0.0 1.0 1.0 ; #V00082 2560 0 256 0.0 1.0 0.0 1.0 0.0 ; #V00083 -256 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00084 -256 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00085 0 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00086 0 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00087 0 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00088 0 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00089 256 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00090 256 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00091 256 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00092 256 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00093 512 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00094 512 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00095 512 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00096 512 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00097 768 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00098 768 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00099 768 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00100 768 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00101 1024 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00102 1024 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00103 1024 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00104 1024 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00105 1280 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00106 1280 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00107 1280 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00108 1280 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00109 1536 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00110 1536 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00111 1536 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00112 1536 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00113 1792 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00114 1792 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00115 1792 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00116 1792 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00117 2048 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00118 2048 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00119 2048 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00120 2048 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00121 2304 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00122 2304 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00123 2304 0 0 0.0 1.0 0.0 0.0 0.0 ; #V00124 2304 0 256 0.0 1.0 0.0 0.0 1.0 ; #V00125 2560 0 256 0.0 1.0 0.0 1.0 1.0 ; #V00126 2560 0 0 0.0 1.0 0.0 1.0 0.0 ; #V00127 -256 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00128 -256 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00129 0 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00130 0 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00131 0 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00132 0 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00133 256 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00134 256 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00135 256 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00136 256 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00137 512 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00138 512 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00139 512 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00140 512 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00141 768 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00142 768 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00143 768 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00144 768 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00145 1024 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00146 1024 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00147 1024 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00148 1024 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00149 1280 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00150 1280 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00151 1280 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00152 1280 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00153 1536 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00154 1536 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00155 1536 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00156 1536 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00157 1792 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00158 1792 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00159 1792 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00160 1792 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00161 2048 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00162 2048 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00163 2048 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00164 2048 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00165 2304 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00166 2304 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00167 2304 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00168 2304 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00169 2560 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00170 2560 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00171 2560 0 -256 0.0 1.0 0.0 0.0 0.0 ; #V00172 2560 0 0 0.0 1.0 0.0 0.0 1.0 ; #V00173 2816 0 0 0.0 1.0 0.0 1.0 1.0 ; #V00174 2816 0 -256 0.0 1.0 0.0 1.0 0.0 ; #V00175 2304 0 -512 0.0 1.0 0.0 0.0 0.0 ; #V00176 2304 0 -256 0.0 1.0 0.0 0.0 1.0 ; #V00177 2560 0 -256 0.0 1.0 0.0 1.0 1.0 ; #V00178 2560 0 -512 0.0 1.0 0.0 1.0 0.0 ; #V00179 2560 0 -512 0.0 1.0 0.0 0.0 0.0 ; #V00180 2560 0 -256 0.0 1.0 0.0 0.0 1.0 ; #V00181 2816 0 -256 0.0 1.0 0.0 1.0 1.0 ; #V00182 2816 0 -512 0.0 1.0 0.0 1.0 0.0 ; #V00183 )SetMaterial( 0 00 )Dwx( ac 1 )DrawTrilist( 0 2 1 0 ; 3 2 0 ; )Dwx( ac 0 )SetMaterial( 0 02 )Dwx( ac 1 )DrawTrilist( 0 6 5 4 ; 7 6 4 ; )Dwx( ac 0 )SetMaterial( 0 04 )Dwx( ac 1 )DrawTrilist( 0 10 9 8 ; 11 10 8 ; )Dwx( ac 0 )SetMaterial( 0 06 )Dwx( ac 1 )DrawTrilist( 0 14 13 12 ; 15 14 12 ; )Dwx( ac 0 )SetMaterial( 0 08 )Dwx( ac 1 )DrawTrilist( 0 18 17 16 ; 19 18 16 ; )Dwx( ac 0 )SetMaterial( 0 10 )Dwx( ac 1 )DrawTrilist( 0 22 21 20 ; 23 22 20 ; )Dwx( ac 0 )SetMaterial( 0 12 )Dwx( ac 1 )DrawTrilist( 0 26 25 24 ; 27 26 24 ; )Dwx( ac 0 )SetMaterial( 0 14 )Dwx( ac 1 )DrawTrilist( 0 30 29 28 ; 31 30 28 ; )Dwx( ac 0 )SetMaterial( 0 16 )Dwx( ac 1 )DrawTrilist( 0 34 33 32 ; 35 34 32 ; )Dwx( ac 0 )SetMaterial( 0 18 )Dwx( ac 1 )DrawTrilist( 0 38 37 36 ; 39 38 36 ; )Dwx( ac 0 )SetMaterial( 0 20 )Dwx( ac 1 )DrawTrilist( 0 42 41 40 ; 43 42 40 ; )Dwx( ac 0 )SetMaterial( 0 22 )Dwx( ac 1 )DrawTrilist( 0 46 45 44 ; 47 46 44 ; )Dwx( ac 0 )SetMaterial( 0 24 )Dwx( ac 1 )DrawTrilist( 0 50 49 48 ; 51 50 48 ; )Dwx( ac 0 )SetMaterial( 0 26 )Dwx( ac 1 )DrawTrilist( 0 54 53 52 ; 55 54 52 ; )Dwx( ac 0 )SetMaterial( 0 28 )Dwx( ac 1 )DrawTrilist( 0 58 57 56 ; 59 58 56 ; )Dwx( ac 0 )SetMaterial( 0 30 )Dwx( ac 1 )DrawTrilist( 0 62 61 60 ; 63 62 60 ; )Dwx( ac 0 )SetMaterial( 0 32 )Dwx( ac 1 )DrawTrilist( 0 66 65 64 ; 67 66 64 ; )Dwx( ac 0 )SetMaterial( 0 34 )Dwx( ac 1 )DrawTrilist( 0 70 69 68 ; 71 70 68 ; )Dwx( ac 0 )SetMaterial( 0 36 )Dwx( ac 1 )DrawTrilist( 0 74 73 72 ; 75 74 72 ; )Dwx( ac 0 )SetMaterial( 0 38 )Dwx( ac 1 )DrawTrilist( 0 78 77 76 ; 79 78 76 ; )Dwx( ac 0 )SetMaterial( 0 40 )Dwx( ac 1 )DrawTrilist( 0 82 81 80 ; 83 82 80 ; )Dwx( ac 0 )SetMaterial( 0 42 )Dwx( ac 1 )DrawTrilist( 0 86 85 84 ; 87 86 84 ; )Dwx( ac 0 )SetMaterial( 0 44 )Dwx( ac 1 )DrawTrilist( 0 90 89 88 ; 91 90 88 ; )Dwx( ac 0 )SetMaterial( 0 46 )Dwx( ac 1 )DrawTrilist( 0 94 93 92 ; 95 94 92 ; )Dwx( ac 0 )SetMaterial( 0 48 )Dwx( ac 1 )DrawTrilist( 0 98 97 96 ; 99 98 96 ; )Dwx( ac 0 )SetMaterial( 0 50 )Dwx( ac 1 )DrawTrilist( 0 102 101 100 ; 103 102 100 ; )Dwx( ac 0 )SetMaterial( 0 52 )Dwx( ac 1 )DrawTrilist( 0 106 105 104 ; 107 106 104 ; )Dwx( ac 0 )SetMaterial( 0 54 )Dwx( ac 1 )DrawTrilist( 0 110 109 108 ; 111 110 108 ; )Dwx( ac 0 )SetMaterial( 0 56 )Dwx( ac 1 )DrawTrilist( 0 114 113 112 ; 115 114 112 ; )Dwx( ac 0 )SetMaterial( 0 58 )Dwx( ac 1 )DrawTrilist( 0 118 117 116 ; 119 118 116 ; )Dwx( ac 0 )SetMaterial( 0 60 )Dwx( ac 1 )DrawTrilist( 0 122 121 120 ; 123 122 120 ; )Dwx( ac 0 )SetMaterial( 0 62 )Dwx( ac 1 )DrawTrilist( 0 126 125 124 ; 127 126 124 ; )Dwx( ac 0 )SetMaterial( 0 64 )Dwx( ac 1 )DrawTrilist( 0 130 129 128 ; 131 130 128 ; )Dwx( ac 0 )SetMaterial( 0 66 )Dwx( ac 1 )DrawTrilist( 0 134 133 132 ; 135 134 132 ; )Dwx( ac 0 )SetMaterial( 0 68 )Dwx( ac 1 )DrawTrilist( 0 138 137 136 ; 139 138 136 ; )Dwx( ac 0 )SetMaterial( 0 70 )Dwx( ac 1 )DrawTrilist( 0 142 141 140 ; 143 142 140 ; )Dwx( ac 0 )SetMaterial( 0 72 )Dwx( ac 1 )DrawTrilist( 0 146 145 144 ; 147 146 144 ; )Dwx( ac 0 )SetMaterial( 0 74 )Dwx( ac 1 )DrawTrilist( 0 150 149 148 ; 151 150 148 ; )Dwx( ac 0 )SetMaterial( 0 76 )Dwx( ac 1 )DrawTrilist( 0 154 153 152 ; 155 154 152 ; )Dwx( ac 0 )SetMaterial( 0 78 )Dwx( ac 1 )DrawTrilist( 0 158 157 156 ; 159 158 156 ; )Dwx( ac 0 )SetMaterial( 0 80 )Dwx( ac 1 )DrawTrilist( 0 162 161 160 ; 163 162 160 ; )Dwx( ac 0 )SetMaterial( 0 82 )Dwx( ac 1 )DrawTrilist( 0 166 165 164 ; 167 166 164 ; )Dwx( ac 0 )SetMaterial( 0 84 )Dwx( ac 1 )DrawTrilist( 0 170 169 168 ; 171 170 168 ; )Dwx( ac 0 )SetMaterial( 0 86 )Dwx( ac 1 )DrawTrilist( 0 174 173 172 ; 175 174 172 ; )Dwx( ac 0 )SetMaterial( 0 88 )Dwx( ac 1 )DrawTrilist( 0 178 177 176 ; 179 178 176 ; )Dwx( ac 0 )SetMaterial( 0 90 )Dwx( ac 1 )DrawTrilist( 0 182 181 180 ; 183 182 180 ; )Dwx( ac 0 )EndVersion:A3ReturnEndA*****************************************************************Can anyone help me with getting rid of those nasty seams?? Thanks in advance!By the way, the textures used are 512x512 bitmaps...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...