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arno

groundtextures 512 x 512 pixel under landclass ?

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The Standard FS Groundtextures for Landclass are in the DXT1 Format with 256x256 pixel and 7 Mip Level. This is ~ 4,8m per pixel in nature. The highest Mip Level is 256x256 pixel the next with a bad Resolution has 128x128 and so on.When i create new DXT1 or normal 8bit Groundtextures with 512x512 pixel and 8 mips the Resolution is very good but the FS does not show the 512x512 pixel variant. The FS ignore the variant and show the256x256 pixel mip variant. I found out in FS2002.CFG under line TERRAIN is a switch "TERRAIN_TEXTURE_SIZE_EXP=8". In binary =256. When i change the number to 7=128 the FS show at highest level the 128 pixel mip variant. But when i change the number to 9=512 the FS ignore the number and reset this number to 8.Does any body know if in FS exist a switch or a function to allow FS use 512x512 pixel size Groundtexture under landclass ???????????Information:Higher Autogen Textures levels with double resolution (trees and buildings) as original show the FS with correct scale.In D Sat5 a german software with satellite and aereal photos exist a routine which allow to convert aereal photos with 2m per pixel. The routine is not conform to Microsoft resample tool.The scenery is not laying down on mesh but the FS show the Scenery with 2m per pixel. The scale is correct.It looks very good. So i think there is a way to show groundtextures with 512 x512 pixel under landclass. But i dont know it.Joachim

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Interesting question, if someone knows the real answer I would also like to know :).About your second question, about the program making scenery with the higher resolution. If you do not place them on the mesh (so no mesh scenery), but place them with TexPoly commands you can get any resolution you want. But this only works on flat areas (because these polygons don't follow the mesh). I think that other program must have used commands like this one.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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I had a quick look at this problem last evening. When I change the TERRAIN_TEXTURE_SIZE_EXP setting in the scenery.cfg and set it to 9 for example, FS puts it back to 8 (after loading FS the file was modified).So this makes me believe that the maximum is 8 and FS can not display texture with more then 256x256 on the mesh.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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