Jump to content
Sign in to follow this  
arno

gMax ambient light question

Recommended Posts

Guest

Hi!Is it possible to dim the *_LM.bmp light map texture in gMax material editor? For example using the amount number...?? I can't see any difference no matter what I do.Thanks.Tatu

Share this post


Link to post
Share on other sites

I don't think that is possible. You can only set the properties of the color (if no texture is used). You can best edit the texture itself to get the result you want.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites
Guest

Thank you Arno for your answer. I thought the *_LM.bmp blends with the day texture and I could somehow control the amount of that in gMax. Fs displays the night texture brighter than PSP, so I thought there could be a way. But thanks, I'll edit the bitmap.Greetings,Tatu

Share this post


Link to post
Share on other sites

If you use the LightMap (LM) it does not blend with the day texture, if you use the NightMap it does.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites
Guest christian

The _LM has been renamed to 'Nightmap' and blends with the 'Daymap' during dusk and dawn. The new _L is called lightmap and is an emmisive texture which blends with the Daymap all the time (for highlights). The lightmap doesn't work correctly with buildings though (ie only works with TEXTURE_AIRCRAFT, not with TEXTURE_BUILING).Just to make things 100% clear :) (but it's also possible that some docs still refer to the lm_ as lightmap, with the SDKs you'd never know...)Cheers, Christian

Share this post


Link to post
Share on other sites

To make it more confusing, you can assign any texture name for the night texture (either light or night map) with the material editor. As long as you place it in the correct material property. So I could use a texture with a completely different name at night.But when you check the "Has LightMaps" or "Has NightMaps" options (can't remember with of the two), then MakeMDL will automatically add night texture with the name _LM for all used textures.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...