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arno

IMPORT API INTO G max

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Hi guys I wonder that if we have such a great tool as G max to build 3d scenery objects Why we need to convert those object into API and make a bgl in other as good as be scenery creation programs when G max & Make MDL can export them perfectly well as 3d objects bgl

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Sorry, I don't think that is possible.If you have made some object with FSDS you could export them as DXF from there and import them again in GMax (you would need to do the texturing again).On the other hand, I think it is not that bad to have GMax to make your 3D objects and use another program to place them. This allows you to place them easier compared to your runway or taxiway or other objects you already placed. This has been the common way to do (FSDS for the objects for example and then Airport to place them).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Hi arno Thanks for the reply , BUT ! If you load a background (backdrop) picture of any airport with all your old or any other existing objects ( after slewing and screen shot it from the top) Then In G max It will be MUCH easier to:navigate,move,scale and MODIFY !!the macros ON THE SPOT U also can Replace their textures,add reflections,animation,new polygons/shapes and COMBINE (attach command)them with more macros giving the macro complete new look and (very important)add LOD !! and so quick & easy ,,U DON

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I wouldn't want to do it that way. If you look at the code that GMax produces then you see it is not optimal for more then one object. If each object is a macro then you can set the range and v2 value for each of them seperate. This is really important to get good performance. GMax does add everything to one RefPoint and then you loose this possibility.So this means that with this method you would not get better frames. Also with the other tools you can get just as nice frames as with GMax. As long as you use the new FP commands and make efficient code.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Hi Danny,>I M close to 3DSMAX as I M a graphic designer in my >profession and happily It looks to me natural to keep >working the way I M used too as G max is very close to max . GMax is indeed a very good program to make objects. Especially if you already know 3DSMax then it should be a big problem for you.>regarding that, in your opinion which scenery tool will be >the best to install ONLY API macros ? If you only place the macros with it then all program are just as good. Either Airport, FSSC or GroundMaker should do the job. I prefer to use FSSC or GroundMaker myself, but that is just a personal taste. All three programs provide the same basic features that should do the job for you.>But one problem left ,ALL the macros that I turn to bgl >also those when using scenery creator appears to be non >crashble on fs2002 what M I dong wrong ?? >>how can I make them to be crashble ???That is true. I assume you use FsRegen to make the macros and then the crash code is not put into the library. The best thing you can do is copy the crash do manual from the whatever.asm file to the whatever_0.asm file. Then it should work.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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