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arno

Disappearing scenery parts

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Some parts of FS2002 objects and polygons seem to disappear when you come close to them from some angles at some areas. Is there some known solution to this problem?Kjartan

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Sounds like a wrong v2 value of the RefPoint. With which program did you make the scenery?Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest

I use FS Architect but the default scenery also has this malfunction at the same spots.

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I am not familiar with Architect, so I don't know if it calculates the v2 value automatically. If you must enter it manual, try to increase the value and see if that solves the problem.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest

Ok I have tried to change the v2 value both inside the program and manually but with no luck. I have also tried for long time to contact those who made it but also with no luck. Is there anybody who uses Architect out there who had this problem and solved it?Kjartan.

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In case nobody else replies :), you could also post the code of the polygon here, maybe that can help in solving the problem.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest

Here are the codes for the polygons and the runway:--------------------------------------------------------; Taxiway: Taxiway 7 Area( b 63:59:30.018986 -22:36:34.981362 20 ) LayerCall( :layer 63 ) Jump( : ):layer RefPoint( abs :EndTaxi 1.000000 63:59:30.018986 -22:36:34.981362 v1= 37040 E= 33.500000 ) IfVarAnd( :scolorA 028C 0001 ) SurfaceColor( 2 F0 ):scolorA IfVarAnd( :scolorD 028C 0002 ) SurfaceColor( 2 F0 ):scolorD IfVarAnd( :scolorN 028C 0004 ) SurfaceColor( 2 F0 ):scolorN LoadBitmap( 0 0 0 0 0 0 malbik1.bmp ) TaxiMoveTo( 20 9 0 -779 ) TaxiLineTo( 13 0 -2999 ) TaxiLineTo( 22 0 -3006 ) TaxiLineTo( 28 0 -3010 ) TaxiLineTo( 175 0 -3012 ) StartSurface MoveTo( 0 0 0 ) EndSurface :EndTaxi Return EndA; -----------------------------------------------------------------------------; Runway: Runway 6 Area( b 63:58:41.340938 -22:36:19.841683 20 ) LayerCall( :layer 24 ) Jump( :customrwy ):layer Runway( 63:58:41.340938 -22:36:19.841683 Altitude 33.500000 Heading 180.05 Length 10019 Width 196 ID 20 Surface -1 Markers 00 Lights 0a Threshold 00 ThrLightsN 00 ThrLightsF 45 StrobesN 0 StrobesF 10 VasiBarsN 08 VasiSlopeN 3.000 VasiSideN L164 VasiDistN 4593 VasiSpaceN 16 VasiBarsF 08 VasiSlopeF 3.000 VasiSideF L164 VasiDistF 4593 VasiSpaceF 16 AprlN 0 AprlF 1 ThrOffN 0 ThrOffF 0 ExtN 0 ExtF 0 ):customrwy RefPoint( abs :TagPoly 1.000000 63:58:41.340938 -22:36:19.841683 v1= 37040 E= 33.500000 ) RotatedCall( :rot 0 0 180.05 ) Jump( : ):rot LoadBitmap( 0 32 0 0 0 0 braut2-20rvk.bmp ) Points( 0 -30 0 -1527 30 0 -1527 -30 0 -763 30 0 -763 -30 0 0 30 0 0 -30 0 763 30 0 763 -30 0 1527 30 0 1527 ) TexPoly( au 0 0 0 1 63 0 3 63 255 2 0 255 ) TexPoly( au 2 64 0 3 127 0 5 127 255 4 64 255 ) TexPoly( au 4 128 0 5 191 0 7 191 255 6 128 255 ) TexPoly( au 6 192 0 7 255 0 9 255 255 8 192 255 ):TagPoly Return EndA; *** Runway altitude adjusted to area altitude *** ; ----------------------------------------------------------------------------- Taxiway: Taxiway 3 Area( b 63:59:30.338184 -22:36:21.825764 20 ) RefPoint( rel :EndTaxi 1.000000 63:59:30.338184 -22:36:21.825764 v1= 37040 ) IfVarAnd( :scolorA 028C 0001 ) SurfaceColor( 2 F0 ):scolorA IfVarAnd( :scolorD 028C 0002 ) SurfaceColor( 2 F0 ):scolorD IfVarAnd( :scolorN 028C 0004 ) SurfaceColor( 2 F0 ):scolorN LoadBitmap( 0 32 0 0 0 0 malbik1.bmp ) TaxiMoveTo( 20 1 0 -8 ) TaxiLineTo( -1371 0 -9 ) TaxiLineTo( -1381 0 -7 ) TaxiLineTo( -1386 0 0 ) TaxiLineTo( -1386 0 29 ) StartSurface MoveTo( 0 0 0 ) EndSurface :EndTaxi EndA; -----------------------------------------------------------------------------Kjartan

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I don't see any v2 value in this source, so that might be the problem (not sure, normally if you have no v2 it only decreases the performance). Have you tried adding the v2 in those RefPoints? You should place it after the v1 value and the value should be the radius that includes all parts of the object.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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