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Guest luissa

EOD flashing textures

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Hi,I hope someone knows the answer to this.I have been using EOD to create objects and have been successful applying textures from other objects to the new ones and applying textures from freeware sources. Does anyone know why textures I create with PSP 7.04 flash and become visible and invisible when viewed from different angles?This only happens when I create and save them with Paint Shop pro..?I am saving as 256 colors, 24 bit, Windows bmps.Any thoughts?Thanks Jeff

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Try to convert them to DXT1 textures with ImageTool. This is the texture format FS expects and that might solve your problem (although I have never heard of the texture format causing such a display problem).Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest

Hi Jeff,I use EOD all the time but my bmps are 256 col 8 bit using PSPro 5. No problems.The only 'flashing' I get is if I overlap textures on an object eg by placing an object inside another to get a 'bend' in a building for example or if I use 'old' APIs eg antenna from Airport in my scenery design prog (I use FSSC the most).Even so, I don't usually get unexpected transparency the only exception was when I was trying to do my ramp lights (see my recent post) when I would get chunks of aircraft 'disappearing' when standing in my invisible daytime light beams before Arno told me how to do it properly!;) RogerBTWEOD can't read DXT ext bmps. The only ext bmp you can use (eg for transparent textures) is 16 bit 444-4

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Yes, it is correct the EOD can't read DXT. GMax can't either and I think all design programs have problems with it (except FSSC maybe). That's why I have a normal version of my texture ussually and a DXT version in the texture folder of the scenery.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Thanks Folks,I just got a chance to see the responses and haven't had a chance to try the advice but I will this evening.. Thanks Again, Jeff

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Guest luissa

>I am saving as 256 colors, 24 bit, Windows bmps. Jeff,If you save in bitmap format, either with 256 colors (8-bit) or with a "million of colors" (32 bit per pixel), then the texture should be visible even if you do not convert it to DXT1 or DXT3.I do not understand you saying "... 256 colors, 24 bit, ..."Regards, Luis

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