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Export to BGL problem!

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Hi all,Im totally desesperate because Im sure I've done everything OK....the problem is when I go to Export then I select BGL and I set the name and then OK , appears makeMDL.......I select the coordenates,keep files and input and output folders are OK,Scenery selected, and then I press start, and in gmax appears this:MAKEMDL WAS NOT FOUND, OR FAILED TO CONVERT THE MODEL SPECIFIED IN C:XXXXXXXXX TO A .MDL FILE, CHEK YOUR SYSTEM PATH TO ENSURE MAKEMDL IS ON IT.My scenery is on METRIC, makeMDL is on C:gmaxplugins together with FSModelExp.DLE.Please any suggestion?Thanks a lot.Mauro

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How is your system set up? Does it use the point (.) or the comma (,) as a decimal symbol? MakeMDL only works correct if you have set the point (.) as decimal character, you can change this in your windows regional settings. This can cause the error message you give.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

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Guest

Thanks a lot!!! it fixed up :DMauro.

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