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Gmax texturing

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Guest R5D4

:-mad Does anyone else find Gmax texturing a complete pain?1) use the material editor to drag your texture onto the each of the models building block (texture dragged for each side- arghhh)2) unwrap uvw/select face/planar map(for some reason)/edit3)wrestle with lots of points on the image including those for other sides which can be deselected watching that points between sides are not moved by mistake when doing another side...arghhh.Surely there is an easier way of assigning the texture to an object and mapping it to each side, particularly when each side is exactly the same?

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Guest

Sure is:Open Material EditorOn left side Browse From choose File System..Browse out to your texture and drop it on your buildingNow UVW Mapping/BoxLook further down the right hand menu for UVM Mapping and you will see Alignment... click on Fit.This will give all four sides the identical texture... :-wave

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There's a button called FilterSelectedFaces in the edit window -- pressing this will only display the current face.If all your sides are the same, you must have a cube! Provided you do the first steps you've listed --up to planar map -- for each face, you should then have all the faces aligned together -- simple treat it as one face to move/resize etc. Of course this is with FilterSelectedFaces turned off, because you want all the faces selected.

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Guest R5D4

thanks for your replies - I was trying to texture a cone with the same texture on each side (bottom of the cone was not important). In the end I Unwrapped and did each side individually.Another question(if I may...) I have a line which has been extruded to make a flat surface ... is there a way of texturing both "sides" of the extruded surface? all I can do at the moment is texture one side, with the other transparent?????

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If both sides need to have the same texture the easiest thing you can do is add ds_ in front of the material name of that part. MakeMDL then makes it double sided.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest R5D4

Thanks Arno just to clarify, the ds_ is added to the material name in gmax and not the name of the bmp?Also, is there a way of having a different texture on each "side", or at least a different mapping?Gmax is just tooo powerful...

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Guest

Sure, assuming you are applying a single texture to the part, just expand the uvunwrap modifier, and click on select face. Then select the face to map and click on "planar map", then "edit". Repeat for the other face, each time you choose edit you are moving points independantly of the other faces.If you mean put on more than one material, you can do that too, but its a different procedure.BTW, another approach to textureing multiple sides to the same texture, is to "unclick" the little triangle button at the bottom of the edit window, so that you see more than one set of edge vertices in the window, then drag them all simultaneosly to the desired texture area. If you want only some faces, but not all, keep the triangle button pushed (show selected faces only), and then select multiple faces before planar map and edit.Bob B

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Yes, the ds_ must be in the material name, not in the texture name.If you want two different textures or a different mapping you can best make two polygons I think. Or just copy and flip the one you already have.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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