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Guest Rosin

Trees along roads

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Guest Rosin

hi dear people,Recently someone uploaded in the Avsim library new exchange textures to replace the horrible bare/flat "shrubs" default textures. The pics were ment for FS2002 but they work perfectly in 2004 too. They were summer textures only, so, i even tinted them yellow-reddish with Photoshop and renamed them to take place of the default fall shrubs textures. Since it all went fine I started to 'plant' trees in them with the "Annotator" program. It all worked well. However when i try to plant trees along the default rivershore, road, highway, etc bitmaps, trees don't appear...anyone know why and how can i make trees appear along roads just as telegraph polls appear along them? Where is the incoding of the telegraph poles taking place? thanks for reading this!! ___

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If you look in the terrain.cfg file you will find that the types of autogen for the roads are defined there (telephone poles, signs, etc). So in theory you could add a GUID of a tree there and then it should be shown (I think). But I have never tested this :).


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest Marky Parky

You can add any possible object if you know a guid and you can also playe any object with known guid anywhere by short line ( just two points ) with proper entry in terrain.cfg file.

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Guest Rosin

thanks a lot Arno and Markey!!will dig into scenery conffig:)

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