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ShezA

GMAX ground polygon flickering

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Gurus,Am not sure if this has been addressed before but how to correct the ground polygon developed in GMAX flickering in FS2004? In FSDS there was the z-bias setting which resolved this but what to do in GMAX?ThanksShez


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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Guest Firestriker

Name the material in Max for your ground poly with the ZBIAS_ prefix as explained in the MakemdlSDK.Lou

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Gotcha! Let me try this.ThanksShez


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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The real reason for the problem is that the could made by GMax is for 3D objects and has no LayerCall (to speak in SCASM terms). Here is the tip I have written about it:http://www.scenerydesign.org/modules.php?n...rticle&artid=11


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Thanks Arno. This is very helpful.Shez


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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