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Guest C17Chief

Ok.. need help again :) Things being transparent??

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Guest C17Chief

Sorry if I'm being bothersome.. I swear, once I learn how to do EVERYTHING, I wont ask anymore questions :)Ok so heres the deal this time. I'm making a C-17 for static scenery only at this point. Heres what it looks like in GMAX:http://home.comcast.net/~svtcobra281/c17g.jpgAnd the way it is showing up in FS.. the left gear pod is transparent:http://home.comcast.net/~svtcobra281/c17l.jpgAnd the whole wing and part of the engine cowlings on the right side:http://home.comcast.net/~svtcobra281/c17r.jpgI tried putting a "blanket" texture on it and it was still the same way. Is there like a point where the conversion process just dumps polys or something? I keep running into this problem with my scenery.

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Guest bones

Transparent is not the right word although that is what it looks like. What you have got is reversed normals.If you make a basic cylinder in GMax/FSDS you will see it as you would expect - it would look like any ordinary tin can :). Now imagine what you would see if the outside walls of the can are invisible. You would see through them to the solid inside walls - which is what is happening in your aircraft.When you make a part for FS like a cylinder you have a solid side and an invisible side (normally the inside walls that you can never see). Somehow your parts have got turned inside out - I guess when using a mirror command to make a mirror image.You could try the reverse normals option to swap everything round the right way. Don't ask me how - I've not done this for a long time and forget myself..boneshttp://fsaviation.net

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Right, select "edit mesh", pick all the faces that are wrong, and click "flip" under the "surface properties" tab. Using Gmax's Tools->Mirror is what usually results in this problem.

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Guest C17Chief

Ohhhh.. that makes sense, yeah those things were mirrored so that sounds like it'd be the problem. I'll try that.

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