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Guest osman

VOR library objects sm_vor and DFW_VOR ... Do they sh...

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I've been experimenting placing vor/ndb objects. The FS2004 sdk shows four different GUID models for ndb's and eight different GUID models for vors. Specifically they are:NDB 2fb72c664727290c20da70b983ee4c98NDBHigh 5a003f364f9768dd6861b3b0859a7763gen_ndb01 4808a0b04d43fc5620867d91fc8c6eb3gen_NDBWater 127ae2844ec325ae72e3cfbca3f57dbfsm_vor 2d95f02a45821b58ead890949e8e2d81SCO_gen_VORsmall2 3893d6944314f5190bfeb6ac3a280d3bSCO_gen_VORsmall2DME c0b537c348ba808acae1ff8e842e871aSCO_gen_VORsmallDME 047814f745fce832044fa0b5b034827fsco_gen_vor03 ffbf01ac44442d331e0e9a86c3f2cd48sco_gen_vor03DME 3a5affe143e95cb6df00d3b5786eb8c3SCO_gen_VORsmall c545a27211d2e2ec1000849c2ae60c5aDFW_VOR 36a57cf3416706d72ee1eebcbbae4190I can get the ndbs all to display ok as well as all the vor's that begin with SCO. (Place my VORs_NDBs.BGL in your add on scenery file and place your aircraft at KMSO Rwy 29. The ndbs are on your right (north) and the six vors that display are on your left (south mostly).OK, so why doesn't sm_vor and DFW_VOR display (They are in simple.bgl)They are there (when you have simple.bgl installed , take out vors_ndbs.bgl first though). That is you can DF them and their DME's works, it's just that the visual model doesn't appear!I did a search and found some talk that that some models are geographic specific? If that is the case, why doesn't sm_vor appear which surely is a neumonic for "smALL_vor". DFW sounds like Dallas Fort Worth but what would sm_vor stand for?Larry JonesFlorence, MThttp://forums.avsim.net/user_files/65128.zip

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Hi Larry.sm stands for STMaarten, and that BGL is geographically locked, as you suspected. FDW is Dallas-FortWorth, and it's locked as well.Dick

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Thanks! That certainly is interesting. It's curious that the sm_vor and DFW_VOR still function. You can tune up 116.0 and 116.1 (in my example bgl) at KMSO and direction find your way right up to the empty space where the model should be.Has anyone tore up the model to find how the geographical key is coded? It would be nice to know which objects are geographically specific before hand. I've already got 60+ years of wrinkles in my brow!Also, if you know, where do the GUID objects live? I did a search for one of the guid numbers but nothing turned up. If no one knows, perhaps we should ask Alex. Antonini. His BGL decompiler is nothing short of amazing. It's at http://www.cpinf.net for those who haven't followed his yahoo group.Anyway, your information is very helpful. My program is coming along so shortly I'll inflict yet another freeware "scenery xml generator" program on everyone! Thanks again.LarryFlorence, MT

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There are three different places where library objects can be found: 1)in the general libraries - those are not region specific. 2)in the regional object files - they are probably specific for that region3)in the specific file for cities etc. like BERLIN.bgl - they are still more region specific. The difference is in the file header: generaly usable files have no specific locational information in the file header, whereas those designed for a specific region have this locational information in their header.If you extract a model file from any of those bgl's (with BGLXML) and put it back thru bglcomp without locating it at a special place (i.e. without a SceneryObject clause) you will probably get an object usable without regional limitation. - osman

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