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pascal72

Custom textures and annotator

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Guest mav315

Hello there...So...I have already placed a satellite image with success using

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As far as I know this is not possible with the current Annotator tool. Probably a function that was not completely implemented. The only way to customize the autogen is to replace the default textures (like Gerrish did in his replacement texture sets for example).


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Hello Everybody,As a new member on the forum, I am reading this post.Here is a way to use your own style texture to create autogen buildings : you just must tell to Annotator to use your texture without .bmp extension !1) you must have a copy of your "building.bmp" in Annotator directory and rename it "building" (without bmp extension)2)select it in annotation properties window: (building texture), (browse), (type) : ALL (not bitmap only), so you can select "building" which appears in the list.it works for FS2002-2004...of course, you must have "building.bmp" (with bmp extension) in your main (texture) FS2002-2004...so, you can have your own buildings over small areas, not over all the Europe...Hope this helps...best regards. Pascal

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Guest mav315

Hello again...That's it Pascal...great success ;) Thank you very much guys

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Guest luissa

Hi Pascal,That is a great tip! Thanks,Luis

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