Jump to content
Sign in to follow this  
Guest victorwest

Leopard Skin Desert Textures??

Recommended Posts

Is there a replacement texture somewhere for the desert sage leopard skin texture provided by Microsoft. Or, is there a way to add more sage brush to give it some "life". This is a locked texture so Autogen Annotator cannot change it - do not understand that philosophy......Dick Boley @KLBEhttp://forums.avsim.net/user_files/94268.jpg


regards,

Dick near Pittsburgh, USA

Share this post


Link to post
Share on other sites
Guest

It's in the Scenery Library. Search for Marcel Aerni. I think the file is 15-16 Mb.Wil

Share this post


Link to post
Share on other sites

Found it. It does help but Grand Canyon cannot be helped since it looks like slime falling down the walls of the canyon. Probably need a better landclass selection there.Dick Boley @KLBE


regards,

Dick near Pittsburgh, USA

Share this post


Link to post
Share on other sites

>Found it. It does help but Grand Canyon cannot be helped>since it looks like slime falling down the walls of the>canyon. Probably need a better landclass selection there.>Dick Boley @KLBEAre you using any add on land class?

Share this post


Link to post
Share on other sites

I am using the FSGenesis USA Landclass.Dick Boley @KLBE


regards,

Dick near Pittsburgh, USA

Share this post


Link to post
Share on other sites
Guest victorwest

I think there was some sort of discussion on the FSGenesis forum about "slime" in the Grand Canyon. I can't remember exactly what it was about. I think I might look at lunchtime (I'm at work at the moment).Victor

Share this post


Link to post
Share on other sites

There is probably no magic pill. It is just one of the minor limitations of the product. It returns to the need for Microsoft to dramatically increase the resolution of the ground textures. All of the higher resolution objects setting on top of a visual ooze is a shame. Probably 1/2 of their customer base has a computer with sufficient power to support a 1meter resolution of ground textures. A simple switch in the software would allow the PC challenged to opt for the 4.8m/pixel rendition. Photoreal, with its large file sizes, could now be visually viable.Dick Boley @KLBE


regards,

Dick near Pittsburgh, USA

Share this post


Link to post
Share on other sites
Guest victorwest

I found the thread on FSgenesis.......and it was started by me!My problem was eventually tracked down to MyWorld landclass. With FSGeneis the textures looked correct. Victor

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...