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arno

Importing Aerial image into FS ?

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Guest Unity_Sabor

Hey all, Im new to creating scenery, but i've come along a few programs and such ... but i want to learn from the ground up... that is, ground texture, ground layout, taxiways and such, then buildings and trees and what not ... but im not sure how to get an aerial image working with FS where I want it ...I can create runways and taxiways, roads, buildings, textures, all that good stuff myself, and there are more than enough tutorials to importing those into FS...but im at a loss when it comes to aerial photos.. Im not sure how to import them, let alone at the scale and location i want ... any programs out there thatll make this part easy?thanks :)

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Hi,Have a look at the Terrain SDK provided by MS. It explains how you can place an aerial photo on the mesh scenery (with a resolution of 4.8 meters per pixel).If you are looking for a GUI to do this have a look at SBuilder or PhotoSceneryMaker. The last tool uses resample, which is provided with the SDK. SBuilder uses a slightly different technique, which allows you to merge it better with other mesh scenery elements (like roads, etc).


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest Bell206freak

How do you get photoreal ground scenery tiles out of Sbuilder? I cannot get that function to work no matter how hard I try.-Steve

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Basically all you have to do is to load your image and then for the LOD squares that are covered add a photo tile element (can't remember the exact name, but you will have to tell SBuilder these tiles should be covered). After that just select all the objects and export.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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