Sign in to follow this  
Clutch Cargo

Can I use TerraBuilder to compile Hi-Res 1.2m photomesh?

Recommended Posts

Subject says it all. Looks like it is only capable of creating up to 4.8m mesh so I thought I would ask before spending any more time om it.Oh, and this is for FS2004 not FSX...thx,ClutchProject 9 Dragons

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

If TerraBuilder is based on Microsoft's RESAMPLE.EXE then I suspect this is a "no go".However I was able to replace the 256x256 pixel 4,75m resolution BMP format tiles with manually created 1024x1024 pixel versions after the fact. These load in FSX, but as far as I know FS9 is limited to 256x256 pixel textures. I am going to run some tests with FS9 to see what it maskes out of the high resolution BMPs.Christian

Share this post


Link to post
Share on other sites

Thanks for talking a looksy Christian. I have been able to ake 1024x1024 easily using Sbuilder but there are some side effects do I am look at some type of front -end t make it easier at first and then learn to "tweak" if needed. SCASM definately the way to go for what I need , just not sure about using resampler as you say it may be the limiting factor.

Share this post


Link to post
Share on other sites

I understand Misho Katulic authored a module into terrabuilder that allowed for the creation of custom gmax terrain-like polygons with high res imagry. While it can appear like high res photoreal imagry, I believe the sim treats it like an added 3d object. Could be frame heavy...not sure.I like the creativity, but haven't tried it myself.That's the only way I know of to exceed the 4.8m/pixel constraint in fs9.Bob

Share this post


Link to post
Share on other sites

>>If TerraBuilder is based on Microsoft's RESAMPLE.EXE then I>suspect this is a "no go".>>However I was able to replace the 256x256 pixel 4,75m>resolution BMP format tiles with manually created 1024x1024>pixel versions after the fact. These load in FSX, but as far>as I know FS9 is limited to 256x256 pixel textures. I am going>to run some tests with FS9 to see what it maskes out of the>high resolution BMPs.>>Christian>Something I tried with FS9 was to resize the textures to 512 x 512 to see if they would hold up better at lower altitudes. You don't get any improvement in the resolution of course but it did look smoother down lower. Martin Wright's Convim.exe is excellent for batch processing the resize.The other issue I didn't get to try was the scaling factor but not sure if this was only meant for mesh.I've held off changing to FSX because of the FPS issues I would have but was lookig forward to try the SDK's but they only seem to be available on the DVD and not for download?Andy

Share this post


Link to post
Share on other sites

Thanks guys for your input. I'm looking at a different method now. I don't Terrabuilder is capable. Uing SCASM is definately the answer. I've seen results of other modelers and they are excellent. Hi-Res textures, no blurries, no gridline, no spikes. All in FS2004.So I m sure you are saying "Well then, just go ask the authors how they did it" Ha! Ive tried believe me. I can never seem to get a straight answer. What is this a trade secret or something? ;)I'm close but just have a few questions about it. So if you are modeler who has used SCASM for this and want to help a fellow simmer over this hump... sure would appreciate it.thxClutchProject 9Dragons

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this