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Alvega

How to remove spikes

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Hi allI created a mesh for FSX from a geotiff file and after compiling it i tested it in FSX. It came out with a lot of spikes (no voids). I heard 3DEM can fix that, but i don't know how. Can anyone help?Thanks in advance.P.S: Does this happen with all the mesh we create from geotiff files?


Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
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Guest cbuchner1

Could this be an artefact created by whatever interpolation algorithm RESAMPLE.exe used?Have you tried different algorithms? Point sampling is the simplest (and worst) of them all, But I would be surprised if that algorithm still created spikes.Christian

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Hi ChristianI just dragged and dropped the file over resample.exe, it compiled the bgl and when testing it it had spikes over all the island coast. The center of the island is ok though. I don't know how to fix it.


Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

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