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GaryGB

Crash Boxes in FS9

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Does anyone know if it is possible to adjust (decrease) the extent of the crash box around the scenery object in FS9? Right now, it seems that the Crash box around an object extends quite a bit farther out than the actual object, resulting in an apparent crash way before the aircraft actually physically touches the object. One way to fix this would be to apply "no crash" tag to the object and create a smaller version of the object inside of it. That smaller object's crash box would then be acting as the crash boundary for the larger object. But this seems awkward and wasteful...


P3D SpacePort Team

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Thanks Gary! (2nd link is a dud...)Yeah, I was looking at the ASM files created during compile, and I can't really make heads and tails out of it for that particular section. I have 3 distinct objects in the model, each of them having their own crash boxes (I can fly between them), but the code contains dimensions and position for only one box... and then, some OCTTREE code which I have no clue what it does.I did manage, however, to get SLANTED crash boxes. Up to now I thought you could only have obstacles whose walls are vertical and horizontal. I made an object whose wall is slanted, and sure enough, if I fly low, I crash into it sooner than if I fly high. I know this might sound like duh-so-what topic, but if you are designing an object like a dam, if you're not careful, you might be crashing into it 500 meters before you get to it, because there is an invisible crash box that starts at the base of it and goes vertically up.


P3D SpacePort Team

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Hi Misho:Apparently the search results pages were only displayable after one is logged in (a great resource site!) at the fsdeveloper.com forums area.At the fsdeveloper.com forums, I did this Search: Key Word(s): "crash, boxes" ; Forum: Scenery design and child forums.2 results in particular seemed quite interesting and relevant:http://www.fsdeveloper.com/forum/showthrea...2crash+boxes%22http://www.fsdeveloper.com/forum/showthrea...2crash+boxes%22Note: the latter thread mentions a "FSBox" program, accessed via a website which requires some link chasing and forwarding; for your convenience the current address is here (although the other pages in between may have some "good finds" in them too!):http://www.mzak.cz/fs/fsbox/index.php?enTutorial:http://www.mzak.cz/fs/fsbox/tutor1.php?enImages:http://www.mzak.cz/fs/fsbox/screens.php?en(Hmmm... I wonder, if this was used properly, would it allow FSX simobject vehicle traffic to travel completely over the bridges in UT and other 3rd party scenery instead of "skipping" the bridge surface portion of the AI path? Way beyond my current understanding right now, but I hope we might hear more about how this works from someone.)Hope these help!:-) GaryGB

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