Jump to content
Sign in to follow this  
Joe W

Problem with removing fsX default trees

Recommended Posts

Guest milliotseb

Hi,I try to build a basic LFKL scenery for fsX.I use fsxplanner and it work (I see runway, taximay and parking)but I have a problem with the autogen that put trees to close from the runway.I tried to use a exclusion zone in fsxplanner but seems I always have the treesI tried to create 2 xml (one for the new objects and one for trees exclusion) but same resultHere is what I have http://milliotseb.free.fr/fsX/LFKL_Seb_fsX.zipCould someone could look at it and help to solve the trees problem

Share this post


Link to post
Share on other sites

Autogen (trees and buildings) are handled and excluded differently than scenery objects. You will need a tool like SBuilderX that will allow you to draw an exclusion polygon that is "tagged" to remove the autogen.Both SBX and an excellent tutorial are available here at Avsim. SBX is by Luis Sa, the tutorial by Luis Feliz Tirado.

Share this post


Link to post
Share on other sites
Guest milliotseb

I have the same result with sbuilder XWhat poly type should I set in polygon properties?

Share this post


Link to post
Share on other sites

>I have the same result with sbuilder X>What poly type should I set in polygon properties? I use AB_ExcludeAutogen or AB_MaskClassMap_ExcludeAutogen. Paul


Wide-5.jpg

Share this post


Link to post
Share on other sites

You can lay a landclass poly where you need it and use what landclass you want. You can make it grass or whatever.Joe W.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...