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Guest Merv0728

BglComp & Apron

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Guest Merv0728

Can someone tell me why the following will not compile please.With this I get "Empty Apron discarded"With this I get "The attribute 'biasZ on this element is not defined in the DTD/Schema.Empty Apron discarded."Thanks:-hmmm

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Hi there,never done this myself but wouldn't you need more than one vertex to define an apron? Do you get the same error messages when adding more points?Cheers, Holger

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Guest Merv0728

Hi Holger, well I'm as much in the dark as you, it's the 1st time for me.I have wondered about having more points so I will give it a try but I think I will still get the error about not being defined in the DTD/Schema.Thanks & I will let you know what happens.

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Guest Merv0728

Hi Holger, well you were on the right track.The Vertex lon/lat works ok, they must be in NW,NE,SE & SW corner order but the biasX/Y still throws up the "not defined in the DTD/Schema" error.:-beerchug PS. I'm sorry that this appeared in the wrong forum,it should be in the Scenery Design, my boob :-erks

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Hello Merv0728,it looks like the documentation FS2004BGLCompSDK.doc (my copy from 17.02.2004) is not fully correct here.If I interprete the xsd file 'bglcomp.xsd' correctly, is the element 'Apron' defined as type 'ctApron'.'ctApron' has an indeed element called 'Vertex' , which has the type 'ctVertexLL'. 'ctVertexLL' has two elements 'lat'/'lon' - there is no Vertex element from the type 'ctBias', which would allow biasX/Y/Z here.Best regards,Edgar

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Guest Merv0728

Hi Edgar, well I'm only going by the SDK Docs, I haven't look into the XSD file because I don't understand it. I think you must be correct that the Docs are incorrect or the XSD is incorrect.From reading some of the threads I beleive there are other instances of the XSD being incorrect.Thanks for the input anyway.

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