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LuisFelizTirado

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This is a common problem for those that have not been following this forum. You need to review the posts that refer to LOD 13 and how the parts of a photograph that do not completely fill a LOD 13 square are truncated. This is what has happened to you.Read the documentation that came with the SDK for an explantion of LOD (Level Of Detail). All photorealistic textures fit into the LOD 13 grid.For your case, all four corners of the photograph would have to fit on the LOD 13 grid coordinates exactly in order to not lose any of the edges and to have 4 x 5 textures.Those of us that understand this well have either been following this forum since it was created or have read a lot of the older posts that explain a lot. We welcome newcomers and are glad to have you learning how to use TB, but we do recommend that you research some of the older posts on this and other scenery design forums. Overall it will save you time and frustration.Good luck.Frank Smith

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Hello Henrik,As Frank says, the Flight Simulator world is divided into a grid - for our purposes, custom textures (aerial images) use the LOD (level of detail) 13. This is about 1 kilometre to a side.However, your image must correspond to the grid and fill an entire LOD13 area. If the grid is placed on your image, and any part of it does not fill the corresponding area, then that area is:a) not filled with the part of your image, if you are using the previous version of resample.exe (that came in the FS2000 Terrain SDK;)orb)the grid will have that part of your picture in it, and the empty part is filled with black, if you are using the latest version of resample.exe. Frank Smith provided very clear instructions on how to handle this situation in a previous post. Just search for "How to remove Resampler Black Borders" in this forum.If you do not need to be precise in the geographic coordinates of your image, you can simply move it in TerraBuilder so that it fills the grid.Best regards.Luis

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