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128 x 128 Textures

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Has anyone experimented with using 128x128 pixel textures in "flyover" areas where detail is not as critical? If 128 pixel textures will work it would reduce texture storage by a factor of 4. The textures would be 11KB instead of 43KB.What I am thinking is that you generate the bgl and a normal set of textures resized 2X by using TB and Resample. Then you use Slicer and FS Texture Converter to recreate the textures at 128x128 pixels. The image size for a LOD9 Area would be 2048x2048 pixels instead of 4096x4096 for the 256x256 texture size.You would need to rename the textures from the slices that Slicer produces. I do this all the time with an Excel spreadsheet I wrote that I use to create a batch file that renames textures.Just checking to see if someone has checked to see if the 128 pixel textures work before I go through checking it myself.Frank

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I think so:Microsoft has fixed 256x256. But the only man who can help is Martin Wright. He should be able to make 256x256 textures with 128x128 qualiry and 11KB.Pit

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256x256 textures will always be 43k whatever you do. They need to be in DXT1 format and that dictates how big the filesize will be.Using 128x128 sounds plausible though. I know it won`t accept larger sizes like 512x512 but 128x128 might work.I just did some experiments and it does work (sort of)I converted the Atlanta textures to 128x128 and went to have a look. It was there alright (though slightly fuzzy). However slewing around for a while I noticed the textures disappeared and took an age to come back (I did a similar flight over Heathrow to see if it was a general thing with Photoreal but I didn`t see the same effect there).If anyone wants to try a more detailed experiment. What I did was duplicate the texture folder (as "Texture_") then use ConvIm to Batch-convert the Texture_ textures into the Texture folder using FS70 DXT1 output and using the resize option to scale them to 128x128 during the conversion. Only takes a short time and you can restore the original afterwards by deleting the Texture folder and renaming the Texture_ folder to Texture

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