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Guest PaulL01

I have high res ground textures!

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Woohoo!!! I have high resolution ground textures (2m). The lines in the picture are just from Paint Shop Pro doing its stupid thing of fading the edges when you cut and paste (is there a way to turn this off?) so I have to remake em later but wooo I got it to work! Also, I smoothed it with PSP because the default textures I had were a bit jagged.http://www.kcsportscalendar.net/signature1.jpg

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What method are you using? And in general, how did you do that?Are you sure you are not looking at the smoothed 256x256 version of 512x512? To verify, simply insert a single bright pixel in your source imagery and see if it still shows up in the final...

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Where did you find hi res color imagery? And, dare I ask, is it free?Looking good,

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This seems pretty high res to me... This is the original:http://kids.msfc.nasa.gov/shared/news2002/clouds/clouds.jpgAnd this is it in various zooms in FS:http://www.kcsportscalendar.net/ex1.jpghttp://www.kcsportscalendar.net/ex2.jpghttp://www.kcsportscalendar.net/ex3.jpgThe background stuff is the 2.0M resolution ground texture but I've redone it so that the lines and stuff that were created by PSP are gone (I switched to photoshop).The color aerial photos came from http://ims.jocoks.com/scripts/esrimap.dll?name=AIMS2&Cmd=Map and they were free. Its basically luck whether or not your county or city has good aerial (both in resolution and color) photos. I cut and pasted the whole area together.http://www.kcsportscalendar.net/signature1.jpg

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Hi,I can't tell either, but if you used PhotoTerrain Wizard, resampler stretched your imagery to 4.8 m/pix and you are NOT seeing the high-resolution version. This has been covered in the past.

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Peter,We are not trying to be tough on you, but we are wondering how you got the 2m per pixel resolution photos. You obviously did not use Resample unless you know something about it that the rest of use do not know.Using the current tools we can do large areas at about 4.8 m per pixel, but this method does not give any higher resolution. The old TexWithPoly method could be used to get higher resolution, but it kills your frame rate if you have very many polygons, and it does not drape over the existing elevation mesh.All we are asking, is that if you have developed a method of doing higher resolution replacement textures, please share it with us.Thanks,Frank

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You say "Whoa tough crowd...", yet your claims violate an understood design limitation, and you've ignored two requests to explain your method.My guess is you are placing this texture on polygons, which is known but also known to have severe limitations.If you wish to "get along" with the gang, you need to be open and forthcoming.Bob Bernstein

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>Woohoo!!! I have high resolution ground textures (2m). The >lines in the picture are just from Paint Shop Pro doing its >stupid thing of fading the edges when you cut and paste (is >there a way to turn this off?) so I have to remake em later >but wooo I got it to work! Also, I smoothed it with PSP >because the default textures I had were a bit jagged. >Hi,You obviously are not using the prefered standard mesh method as FS2k2 mesh terrain's graphic engine will not display textures of 512x512 or 1024xetc. at there full rez, which is easy enough for anyone to verify; just rename a high res texture to the name of say one of chicago's city textures and you will see that FS will sample it back down to 256x256.That said, there are other ways to FS display high rez but at a cost...Anyway, seems as though you have come and gone with out splainen yerself. Back to normal.

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