Sign in to follow this  
Guest JohnC

Photoreal texture mipmaps

Recommended Posts

I am mystified about still another aspect of my photoreal scenery, made using Terrabuilder which uses FS Texture Converter. Why do the mip mapping rules seem to change for ground textures that are made with alpha masks to create real water? If I make two separate side by side sceneries, the ground textures made using alpha masks have a clearly coarser texture than the adjoining textures compiled without the alpha mask. So I can only suspect the mipmapping rules use a lower size texture when alpha masks are present. Can anyone suggest a fix?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

FS Tex Converter I was using defaults to the DXT1 fs2k2 method...if they temporary images are reprocessed using the nvidia method all is OK. Luis FT explained it all in the other forum.My Terrabuilder will not produce water with alpha masks except on the first try...if a store a TB file and go back and re run it, the water doesn't "happen" ...... additionally , after the first time, when I finish resampling the program doesn't "jump" to the image processor, but asks me to strike any key when ready...is this normal or am I missing something?.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this