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Guest Steve Brown

Poly counts and things

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Guest Steve Brown

Here is another model, a block of houses I have modelled for viewing while landing at Liverpool. http://forums.avsim.net/user_files/83356.jpghttp://forums.avsim.net/user_files/83357.jpgYou will be able to see them when taxing to the GA hold.They are Just like what I used to live in as a child. I took the design from Paul McCartneys old house nearby.I was wondering what is the norm for models of this size???Vertex count is 210, poly count 104. On my computer it has no effect on performance. So I realy need to know to get a better idea.Thankyou, Steve.My Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Hi Steve,Those models are SUPERB ..........the textures look fantastic. I was wondering how the frame rates might be??. Just an idea as you know some of the airports people have developed in the past have models scattered all over the place and these really hit my system hard. I was curious to how high frames rates would be on a thin (but long wafer thin mint!) vertical pane. The idea being, that you could texture both sides (Trees for example) and these could be placed around the airport perimeter, with a few model trees placed in front to create some depth. So when your in the cockpit every view through the window would keep the feel of the scenery enclosed.I hope you can understand this dribble (its been a long day) if you can't make any sence of this let me know Steve and I'll draw something.RegardsJohn

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Guest Steve Brown

Hi John :-wave I know exactly what you mean. I have made a few models like this, but Im still doing something wrong. When I texture one side, say of the bush or person, and then go to texture the other side to match, the first side changes and offsets my first mapping texture. Though I havent given up.Thanks for the complements on the textures too. I have made one model and can just map different textures to it, here are some of them.http://forums.avsim.net/user_files/83434.jpg I will let you know if I master the Flatties as I like to call them :-lol SteveMy Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Guest pilotsim7828

To the King of scenery Model Designs :Hello Steve, I to was also looking through the Art Folder to see what the textures looked like..................................................................................................................................... SIMPLY AWESOMEGreat work your doing there, Keep it up.It is wonderful for all the designers to add to this sim.It is too bad that I can no longer keep up with Flydevelopers.com website*********************************************************************If any one wants it let me know. Just get your own webhost . And i will send you or anyone the files.BUT, BEWARE... You must have a Great amount of knowlegde of Linux*********************************************************************Jeff

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Guest Steve Brown

Hi Jeff :-wave "the King of scenery Model Designs " I wish :-lol When Im as good as Biber, Harald and Vin I will grab that title OK :-lol Anyway here is a little test of the Albert Dock, next to the Liver-buildings in Liverpool. I have to tweak the textures a little as the Brick colours at the front and back of the buildings are different. Also the size of the buildings is a little out... too big.http://forums.avsim.net/user_files/83487.jpghttp://forums.avsim.net/user_files/83488.jpgThis is not exact as yet, I placed them to make sure all is OK.I landed the Bell right in the middle of the Dock with very little frame rate loss, a steady 20 frames.I cant do this with the default houses, it brings my system to its knees. TO ALL IN FLY2 FORUM!!!!!!!!!!!I would like to know what others are getting in frame rates in populated areas. So I can gauge my progress. I have a 1.05 Ghz CPU, 512 megs of Ram and 128 meg video card.Cheers SteveTake care my friend, All the best Steve.My Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Guest pilotsim7828

My mistake , Prince steveI forgot about Harold, Vin and the others . But just as nice as those before youTake some credit please :-lol jeff

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Guest Steve Brown

You can call me, "The Blue Prince" :-lol Just added the night textures and fixed the colour of the bricks.Sad thing is things keep moving after placing them. Naughty Fly2 Editor!http://forums.avsim.net/user_files/83495.jpghttp://forums.avsim.net/user_files/83496.jpgThankyou for the complement though :-) My Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Guest Eagle

Steve, I believe that once you get all your models placed in a POD and they can be used with the TerraModels Scenery Development System by Allen Kriesman there will be no more movement. At least that is what I found when using some of your models. I have not used them in any uploaded airport scenery yet as I am waiting for one big POD from you so the members have only to download one POD.John, I would be interested in knowing what airport scenery is giving you bad framerates. I noticed that some of my recent sceneries have more than 20,000 Polygons and more than 30,000 Vertices. I try to keep some of those low, but that does not always work.

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Guest HeliFLYer

Hi Steve,I would not be lucky with any 2D models. It was many years ago that they made 2D models in simulation, I don't want to go back in time. And we both are helo-flyers and need really 3D models like the real world as we are mostly flying on the nap of the earth and not 20000 feet above it.Ok, to test it I placed a lot of your models into the scenerie (and they look really great, now I have some sort of small town) and had a look at the framerates. The are 45 to 60 in that area and they are 45 to 60 in an area I can see nothing except my ground textures! All that stuttering FLY does as it is somehow outdated is related to LOADING a new scenery, afterwards you get high framerates IF YOU HAVE a newer PC.http://forums.avsim.net/user_files/83557.jpghttp://forums.avsim.net/user_files/83558.jpgKeep up your work making 3D models, many of our sceneries look the same as there isn't a big choice of generic models.Georg (EDDW)AMD Barton 2500+768 MB system RAMGeForce FX 5600XT with 8x AGP, 128 MB memoryNVidea driver 53.03 (DirectX version 9.0b (the newest German version)Windows XP Home (now with service pack 1)

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Guest Steve Brown

Hi Wayne.Thanks for the heads up on your findings.There will be a pod soon, and every now and again I will upgrade it with more models. All will have the same code numbers so scenery will always work, even if only the newest pod is available. Just like the Newyork cities pod was updated. I will send you a test shortly :-) SteveMy Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Guest Steve Brown

Thanks Georg for your informative article :-) With low poly this and low poly that its hard for me being a modelling newbie to understand how low poly I can get. You look as though you are slicing through the City like a hot knife through butter. Thats what I needed to know.Dont worry about 3D modelling, its here to stay... Its my new addiction :-lol Glad to see you got the Blimp flying :-lol SteveMy Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Guest detector

Hi Steve,Long time no see ;)One single house your type should have no more than 14 vertices. Eight for the house "box", and 6 for the roof. Also remember to delete faces the eye cannot see, like the bottom & top of the box before you put the roof on.Regarding the texture problem, detach the face that are to be textured first, then apply the texture, then attach it. Most important: After detaching say, a flat roof from a box, you suddenly have 12 vertices instead of 8. This is because max needs 4 extra vertices in order to draw the face you detach.Bottom line is, when you attach it, you got to weld the four roof vertices to the four top vertices on the box, so that each vertice "pair" becomes just one. It`s easy, after attaching, enter vertice mode, select the whole building (all vertices), set a threshold (ex. 20cm), then weld.Another way to do the texture job is the way I learnt for gmax FS9 buildings, UUW unwrap. Takes a bit of time to learn, but saves you the extra work of detaching & attaching & welding. IMHO this is the best way!Hope I got this right :-)Cheers,

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Guest Steve Brown

Hi Andrew :-wave Great to hear from you again.Many thanks for your tips. Spent the last two hours trying to weld.I have managed it, but when I do, I deform the object. I see Im not welding correctly :-lol Only if you get the chance, could you send me a few pictures to show how? Dont worry if you cant, I know life is fast these days and not much time for rest.My Websitehttp://www.wrexhamspace.orghttp://mysite.wanadoo-members.co.uk/ysomdesign/banner.jpg

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Guest detector

Life (work-wise) is too fast!I`m off to Sweden for a couple of days, back soon, and I`ll send you a couple of pics then. I also thought my models looked deformed after welding, but I found out it was only the shadows making it look that way. I bet your model looks ok when you have exported it into the sim :)

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