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Guest tonyc

3DMAX EXPERTS, CAN YOU TELL ME

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Guest tonyc

How to remove the blue that seems to penetrate my engines? In 3d max everything looks good, I think.tony

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Guest CaptainJ

Hi Tony,it probbably is a face that's flipped over. In editable mesh select this face and select "flip" that shoud fix it...

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Guest tonyc

Hi Jarno. I am not sure if the problem is a flipped face. The engine nacelle has the "hole for the wheel" which goes right through, at least when you look at the model from the bottom. See pics.tony

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Hi TonyI am no 3dMAX-expert, but for me it looks like you have to model the inside of Wheelwell. When you look from the backside anto a face, it simply does not show. In this case you have to modell the inner and outer shell.I had a similarpProblem when i modelled my hangars with Zmodeler. Now I modell the inner and the outer surface of the wall with faces showing in the opposit direction. Advantage: no "look through" and the walls have now correct "thickness".maybe this helpsHarald

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Guest detector

Yep, Harald.Had the same problem myself. The upper nacelle skin needs a texture on both sides, top and bottom. If only textured from top, it will be a see-throgh viewed from bottom through the open gear doors.

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Guest tonyc

I figured that. I looked into the "properties" of the "Editable poly" of the object and changed the "background cull". In 3d max the "hole" turns black. I will convert to FLY2 to see what the effect is. In this case I wanted a generic black instead of a "texture". But we will see. thanks for the great suggestions.tony

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