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Christopher Low

Rogue trees

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I have just noticed something very strange when making modifications to my Firstair Field package. I noticed a few trees directly under the approach to runway 25, and I made a note to look for these when I was using FLED. However, I cannot find them in FLED :-eek They are not part of the package itself, or any other package. They must be part of the default FU3 installation......but they are INVISIBLE in FLED :-eekI have noticed a similar situation with a bunch of trees just west of the runway 07 threshold at Aero Plaza. These trees are invisible when using FLED, but they are NOT part of the Aero Plaza upgrade package.Can anyone confirm this at all ? It is very strange. Every other default tree in FU3 is visible when using FLED, so why aren't these ?I'm baffled.......Chris Low,ENGLAND.


Christopher Low

UK2000 Beta Tester

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Guest jonpoint

Chris,I had this problem once with some strange stuff at Skykomish. Now, I had been playing with a package there but had given up, deleted it and replaced it with one of yours, I think.Still, I had this extra FBO, a helicopter and some trees that I couldn't explain. Only after I later replaced my Sequim package with another one (again, probably one of yours!), it all disappeared!For some weird reason, I had been 'in' the Sequim package when working on Skykomish!So, if you remove ALL packages, except the ONE you are working on, are the rogues still there?:-waveJon Point*************************(effyouthree@hotmail.com)*************************

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Jon,I will probably have to remove every package to confirm that, but I don't think that this is the case. The reason is that the trees aren't really in a position where I would have planted them. You are probably aware of how carefully I place each tree in my packages, and these just don't seem to "fit".Chris Low,ENGLAND.


Christopher Low

UK2000 Beta Tester

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Hi all,Chris, change the elevation for this megatile going down to sea level, there are models that disappear when moved in FLED they go to underground. Lowering the ground will makes it visible again, then just delete it , save exit and place the original elevation back.Currently I am working on an FLED Analyzer that will search and display each model in the game with region, package, location, model, mipmap, also for moving objects. This will help clean up the full game.The moving object analysis is done, now working on the .mod file structure.hope you can remove the trees :-) :-wave agtim

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Andre,These trees don't really worry me, so I won't be attempting to remove them. I was just curious :-)Your current project sounds very interesting. I will be "curious" to see what the finished utility can do ;-)Chris Low,ENGLAND.


Christopher Low

UK2000 Beta Tester

FSBetaTesters3.png

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