Jump to content
Sign in to follow this  
Guest juvat2

A Flight Unlimited 2 Stang skin

Recommended Posts

Guest juvat2

Started fooling around with the Flt2 'stang skin. A lot more brush work needed though. JimB

Share this post


Link to post
Share on other sites
Guest effyouthree

Jim,Love the 'flag' scheme! Are you using a custom palette? The colours look somewhat dithered.Kinda reminds me of this:http://forums.avsim.net/user_files/110880.jpgIn case you're feeling patriotic:http://forums.avsim.net/user_files/110881.zipKeep up the fun stuff :-waveRegards,**************Jonathan Point**************"I'd rather be down here wishing I was up there than up there wishing I was down here"

Share this post


Link to post
Share on other sites
Guest juvat2

Hi Jon,That's a realy nice model. You made it just now?! For this post? Here are the flag's I'm using. I first saved the orig 8bit pallet as flt2stang.pal, converted the orig textures to grey-scale 24bit, worked heavily on re-defining the cheveron's(more work to do as the bottom of the chevron leak's or bleeds downward to under the fuselage), and checkered nose/blacked out nose. The fuselage chevron I cropped out and saved as 24bit wihle I worked on it. I created tansparency raster layer set at 22 trans for aerofoils and fuselage. I then applied metallic gradient to the new transparent layer(hardlight). My goal here was to try and improve the metallic look(sheen) on the original skin. Pasted the re-worked chevron back in it's place a little higher to dodge the leak/bleed, it's also a wee bit smaller for that reason. Merge/flattened, loaded the orig 8bit pallet, saved then imported.The metallic look came out right sharp I thought, so searched the net for a flag texture. I edited the flag with some waves,ripple, push, some cropping, rotate, mirror. Did a quick application using trans 22, merge flattened and that's the result I posted in the screen shot. I had to edit out the stars to a plain blue field(that dratted 8bitx256 textures). Now that gave me more of a picture in my mind of which better way to go to get the color looking with more flash or zoom.The cooler scoop I need to work on. I want to adjust the inlet color(black) to give it more of a 3d look(as limited by 256/)8.All the textures I saved as 256x X.Maybe I should upload the metallic(b4 the flag) skin?You all take care,JimB

Share this post


Link to post
Share on other sites
Guest evansgg

Nice one. Make sure you post it to the file library >Started fooling around with the Flt2 'stang skin. A lot more>brush work needed though. >JimB>:-cool

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...