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agtim

Construction log of a new MODELS.RES

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Now a first part of it is ready - the 747 group:there will be 5 Boeing 747 AI Lufthansa by Ansgar http://www.agtim.ch/fu3/images/Swissair_7.jpgVirgin Atlantic by Jon ? http://www.agtim.ch/fu3/images/747Virgin_3.jpgand now my new paintingsSwissair http://www.agtim.ch/fu3/images/Swissair_5.jpgAlitalia http://www.agtim.ch/fu3/images/Alitalia_1.jpgAir France http://www.agtim.ch/fu3/images/747AirFrance_0.jpgall are operating from Geneva nowEach 747 AI plane has 4 models1. detailed gear up 2. detailed gear down3. low resolution for zoom out view http://www.agtim.ch/fu3/images/747OrigLG.jpg4. minimum polygon version for the max. distance view http://www.agtim.ch/fu3/images/747RawLG.jpgit makes no sense to use better models for 3 and 4 . Inside FU3 you can't see details of model 3 or 4 because they are switched at the distant views only here is a zoomed out view with a 747 where livery can be seen it's still model 2 http://www.agtim.ch/fu3/images/747FarView1.jpgafter zooming out more you will see model 3 and later model 4 as here http://www.agtim.ch/fu3/images/747FarView2.jpgfor this small spot a raw model without texture is enough and will save a lot of resources using just 20k or 8k compared with the detailed model using 114k. This can also help to get better frame rates for older graphic cards or at heavy traffic.now targeting the next plane group ... :-wave agtim

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Guest R_Driscoll

The new liveries look superb and must have taken a few coffee breaks to do! I don't suppose you have plans for a KLM or a Qantas livery?Robert.

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Hi Robert,both are not on my list, may be the 747 of Thai, but easy to workout.next one are 737 and Airbus (easyjet, Swissair, Crossair, Balair...)to do a KLM repaint you have to modify 6 bitmaps derived from Ansgars Lufthansa model. You have just to place the colors. Try it !you can use horizontal lines for the paintings and you have the windows as guide. :-wave agtim

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Robert.I'd like to say "two" coffebrakes to do all this work.:-) It is again another super work possible for this old sim.Agtim.You have done it again.Another great work of exploring new possibilities of the unknown codeof the LG.This new addon is what my old win.98 would like.most of my fu3 flights are used by this old computer.Thank you!!Without the clever people here, working for all new things, we would just had the sim made for the 1999 Electronic Arts customers..........Thank's again.Lars Peter.:-wave

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next AI was the Hunter Patrol now enhanced, smooth without facets and with cockpit and pilot. By this model I reach the Polygons/Size limit of AI model 145000/2088 Polys.A size of 145540 with 2183 polys will crash FU3 at model draw time.Starting from Ambri - over the Alpes to Geneva http://www.agtim.ch/fu3/images/Hunter07.jpg http://www.agtim.ch/fu3/images/Hunter08.jpg http://www.agtim.ch/fu3/images/Hunter09.jpg http://www.agtim.ch/fu3/images/Hunter10.jpg http://www.agtim.ch/fu3/images/Hunter06.jpg :-wave agtim

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Guest R_Driscoll

Speechless.Who would have thought the old sim to have so much in it?(which I think is a misquote form Macbeth).OK, agtim, you need a real challenge I can see. Here is a job list.1) ThursdayConvert the FU3 world into one co-ordinate system for the whole world, so we can fly between the four regions.2) FridayRewrite FU3 as a combat sim.3) SaturdayFinish Switzerland and do France.4) SundayGet FU3 registered as the main flight training program for the Swiss airforce.5) MondayPlay and beat Roger Federer at tennis.Or if you prefer, just keep doing what you're doing. The scenery shots too are amazing.Robert.

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Hi Robert,Thanks for feedback, still working on 3) for a long time it's not so quick to finish - and 5) sorry this is impossible :-) :-wave agtim

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Guest fu3

Looks great ;) Gotta get some updates into my (Various) FU3s!The Virgin paint wasn't me (but it's very nice). Lotsa things still happenin' here but I've been stuck with 2 other things recently:1. Testing and releasing 3.5 new models at work (the .5 is because one design has 2 models and 2 designs are marketed as one - but don't try to make sense of that...).2. Getting 3 new instrument amps up and running on the side. A little tube practise combo for the step-daughter, a small bass practise amp for me (to save lugging a monster everywhere), and a new monster (that's smaller and has 2.5 times the power).Phew! And I'm still flying the S340 with the "Merry Christmas" livery on it...:-waveRegards,Jon PointGlide Distance: "Perfectly adequate for the S6. Of course, the B90 we've just run out of fuel in..."

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Here are the first Mirage IIIRS Patrol as FU3 AIIt was a lot of work to archive this double model with the given limits of FU3ok with 2028 polygons, 2056 vertices and 140 223 bytes as sizecrash with 2079 polygons, 2121 vertices and 142 144 bytes as sizehad to reduce and reduce... but now they are on the air :-) taxi at Ambri http://www.agtim.ch/fu3/images/BW05.JPGStart with a Hunter Patrol in the back http://www.agtim.ch/fu3/images/BW06.JPGTake off http://www.agtim.ch/fu3/images/BW07.JPGover Airolo http://www.agtim.ch/fu3/images/BW04.JPGand up to the Alpes, below is the St.Gottardo pass http://www.agtim.ch/fu3/images/BW03.JPGover the mountains http://www.agtim.ch/fu3/images/BW02.JPGcrossing the Aletsch Glacier http://www.agtim.ch/fu3/images/BW01.JPG :-wave agtim

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Have you ever observed landing traffic in the Swiss region ?B.Adamski

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Guest glidernut

agtim,Thay are looking good, keep it up.Your AI is ok at 2028 polygons, 2056 vertices and 140 223 bytes as sizeand it crashe at 2079 polygons 2121 vertices and 142 144 bytes as size.Thats what I call a close run thing.My ASW28 glider is ok at 2372 polygons, 1857 vertices, 72.4 KB (74,161 bytes).I thort It reached such a high nomber of polygons bifor it started to crash the BSP bicous it has almost no textuer mapings. It uses R, G, B, coulers allmostexcloosivly.But my Vigilant F4 vew model is ok at 2895 polygons, 1769 vertices, 148 KB (152,275 bytes) and still going, and uses a masiv amouts of textuer mapings.So textuer mapings dus not seem to be a big factor as to when a model starts crashing.But the number of vertices is a big factor.I got my statistics while vewing the bin fils in the BSP Vewer.No BSP cutingplains used. Glidernut.

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Hi Glidernut ,Thanks for info, Gmax, Anim8or and ModelViewer does not count the same way.It's good to see that polygons can be up to 2900, may be just for F4 view. PHONG shading is increasing the .bin file and the dbl parameter for the material can explode the .bin size. It's strange there are models with 150kb and other can't have much more than 140kb. A patrol model is harder because you must create the single model with less than 60% of the final resources. :-wave agtim

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for the aiplan of the new version - yes, but there are more starting activities. Landing of heavy models are rare. The aiplan is by far unfinished there are just 2 larger airports Geneva and Basle. Zurich is not defined and the waypoints are unadjusted, so many planes goes trough the Alpes and not above :-).There is still a lot to do :-wave agtim

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Guest R_Driscoll

I think you've chosen a very good balance between detail and FU3 limits. And now that they're painted, they look superb. I may have to rethink my landing method of right turns on left patterns, because I wouldn't want to run into those two creatures on finals.Great work,Robert.

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Thanks Robert,just eliminate the last bad texture problem, upper parthttp://www.agtim.ch/fu3/images/textanomaly.jpgthe Backend and the wing was using the same material number.After defining a new material number for the back, even using the same bitmap the anomaly has desapeared :-) lower parthttp://www.agtim.ch/fu3/images/BW08.JPG :-wave agtim

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