• Flight1 G500/600 Complete Edition Released


    Flight One Software is proud to announce the release of G500/600 Complete Edition for Lockheed Martin Prepar3d v3, v4, and Microsoft Flight Simulator X and Steam Editions.  Following the successful and highly acclaimed Flight1 GTN series gauges, Flight1 has faithfully replicated the G500/G600 to pixel by pixel accuracy of its real-world counterpart. And for the first time in the history of Flight Simulator and Prepar3D virtual pilots can experience first-hand Synthetic Vision Technology. No matter if you fly around New York on a sunny day or land in Innsbruck under IFR conditions, with Synthetic Vision you always get a clear picture of mountains and other obstacles. The G500/G600 is the perfect companion for your Flight1 GTN 650 and GTN 750.

    The real-world G500/G600 replaces the old steam gauges that can be found in many general aviation aircrafts with a state of the art glass cockpit. It can be retrofitted in a wide array of aircrafts, from single engine piston up to twin turbine aircraft. As all primary flight and navigation information are clearly displayed on two LCD displays, it greatly enhances situational awareness, safety and pilot workload reduction. It is also very customizable and features revolutionary <b>Synthetic Vision Technology</b>. Synthetic Vision recreates a visual topographic landscape from the G500/G600 system's terrain database. Thereby, offering pilots a supplemental 3D depiction of ground and water, airports, obstacles and traffic.

    The Flight1 G500/600 offers smooth framerate performance with its high-resolution PFD/MFD backlit display simulation.  The product also includes SafeTaxi and FliteCharts support, which gives you detailed airport information and terminal procedure charts (US Only).   High resolution terrain maps with TAWS-B audible alerts and Full WAAS approach support is also included.

    The G500/600 Series Gauge Configuration Utility allows users to install and configure the G500/600 unit in their selected aircraft using our easy-to-use gauge configuration utility software. Both gauges are highly customizable, with many features that can be turned on or off or adjusted to suit the user's preference.  The avionics suite features a growing list of native support, including Alabeo aircraft, and from additional third-party aircraft creators and The G500/600 can integrate, as a pop-up, with all add-on aircraft in your Flight Simulator X / Prepar3D library, if the aircraft does not have VC integration.  

    For more information, screenshots, a first look video, and to purchase this great avionics package, please visit the G500/600 Complete Edition  product page .

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    1 hour ago, bphallett said:

    i notice on their website that you also need Flight1 GTN Complete Edition (GTN 750 and 650) for it to work.

    Not necessarily a surprise.  The gauge interacts with the Garmin Trainer software.  That comes with the GTN 600/700 units.  To get full GPS functionality you'd need to that particular add-on as well.  It would be more you to Garmin but if they found a way to add the Garmin 400/500 series to that trainer maybe they could get it to interact with this add-on as well.  But I doubt without Garmin input is it remotely possible.  The only expansion I could possibly see is trying to get it to interact with the RXP add-on as it also utilizes the Garmin trainer software.

    I just wish these guys would develop their own Garmin cockpits that wouldn't be so dependant on the Garmin software and can update their Navigational data.  It's amazing in that aspect we haven't advanced in nearly 15 years.

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    Thx I was afraid something like that was the case, suppose it will be like the F1 GTN and we will have to wait for aircraft to be fielded or modified.


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    I am very much enjoying this in the Alabeo Cheiftain.  The SVS graphics are much improved over those of Carenado's G1000 SVS.  Coupled with the GTN Complete the total package is pretty awesome and seems to have minimal frame rate cost on my system.  it works well with any autopilot that conforms to the P3D SDK ( I tried several with good results). 

    It's a little pricey but the quality is there if you can spring for it. 

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