France VFR is proud to announce their latest release Languedoc-Roussillon for FSX/P3D
This very famous area is modelled with hundred thousand of 3D dedicated buildings and a very accurate vegetation using 3D Automation technology
This new scenery is fully compatible with the 2 volumes already available of French Riviera and includes the areas of Montpellier, Carcassonne, Nîmes and Perpignan cities and airports, and much more...
The new VFR Regional series was designed and developped to provide VFR flight an environment as realistic as possible. It is the result of years of experience and practice in flight simulation and 3D modeling.
"VFR Regional" products embed all enhancements from the new 3DAutomation® technology developed by France VFR. This technology already allows to generate the most realistic and dense environments ever seen. It does not intend to model real world accurately but to create a copy "as real as it gets" on a massive scale. It will evolve to adapt to the needs and new data available.
This scenery full compatible P3DV2-V3 and FSX with both specific installer.
The scenery is available at France VFR and European resellers.
France VFR Homepage
- Ground textures from 0.8 to 1.20 meter / pixel resolution from IGN aerial photography reworked for an optimal visual rendition in Flight Simulator X® (summer only).
- Dedicated mesh with high definition 4.75 meters (LOD13).
- Lakes and rivers with navigable waters fitting the texture.
- Transparency management of the seabed on the entire scene.
- Semi-detailed generic airports including flatten platform correction.
- Obstacles and VFR landmarks modeled on the entire scene including the official SIA database (antennas, towers, water towers, wind turbines, various constructions
- Hundreds of thousands of objects and notable buildings integrated into the environment (churches, power plants, silos, castles, industrial tanks, bridges, tolls, cranes, boats, streetlights, road signs
- Integration of 3D Automation® technology allowing multi-million buildings and realistic vegetation areas fitting geographic specs.
- Extremely dense and optimized vegetation coverage using a custom rendering module controlled by artificial intelligence (AI).
- Autogen buildings including additional specific and optimized 3D variations.
- Geo-referenced data for maximum compatibility with future add-ons installed on the same area.
- Development process 100% Microsoft ® SDK specifications compliant, ensuring maximum compatibility with new releases.