• NavStaX KingNav Radio Navigation Suite


    Chuck_Jodry-VJPL

    NavStax has developed a suite of avionics gauge addons for release in spring 2018. The units are designed to be easy for developers to integrate into their aircraft, and we supply a free SDK that includes high definition frame textures and 3D models for all of our product range.

    The NavStaX KingNav Radio Navigation Suite consists of 6 highly accurate and carefully replicated navigation and communication units for use as individual 3D or 2D gauges. All units feature advanced programming and custom functionality to closely match their real life counterparts, as well as detailed animation and lifelike textures.

    KingNav includes the following gauges, in one package, fully compatible with Flight Simulator X and Prepar3D:

    KMA 30 Audio Panel
    The KingNav KMA 30 Audio Panel is an accurate replacement audio panel which closely recreates the original, adding volume control and highly accurate functionality throughout. (Note: Bluetooth emulation and music playback are unavailable.)

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    KR 165A NAV/COMM
    The KX 165A combined Navigation/Communication radio recreates the functionality of the actual unit, complete with programmable comm channels and multiple operating modes including CDI, Bearing, and Radial VOR functionality.

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    KX 165 NAV/COMM
    The KX 165 combined Navigation/Communication radio recreates the specifications of the real radio, with nav/comm frequency pre-select and multiple operating modes including Radial VOR functionality

    fnlijmleaaicejbd.jpg

    KN 62A DME
    The KN 62A Distance Measuring Equipment features greatly expanded replication of the real life device, with frequency selection being able to be tuned directly or remotely through a NAV receiver, emulating a functional DME Hold Mode.

    bdhaebopjiggakam.jpg

    KR 87 ADF
    The KR 87 Automatic Direction Finder features by-the-book functionality, with a flip-flop frequency display that allows you to switch between pre-selected standby and active frequencies with the touch of a button, as well as integrated flight and stopwatch timers.

    bdhaebopjiggakam.jpg

    KT 74 Transponder
    The KT 74 is a fully featured mode S transponder which includes advanced functionality such as a stopwatch and timer, altitude monitor, flight ID entry and display, and an emulated ADS-B monitor with latitude and longitude display.

    lefafdidglbfebbm.jpg

    FAQ
     

    Why did you develop this suite?
    We saw a void in the aftermarket addons market for this type of higher end nav unit. We've aimed it at flyers who wish to use non-GTN methods for getting to and from places. Most real life AC don't have the higher end stuff as it's VERY expensive.

    How do you use it with standard and add on airplanes in FS X and P3D?
    The KingNav will work as a 2D popup in any FSX / P3D aircraft. We hope that more devs will come on board to allow us to integrate our stacks in their 3D virtual cockpits.

    What current aircraft have the KingNav fully integrated in the 3D VC
    So far only the MilViz 310R. Since we have made 3d integration so easy for a developer, we hope more will come on board in the near future.

    K. Michaelson

    Visit the NavStaX KingNav Radio Navigation Suite  Homepage fpr further details

     

     

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    Edited by Chuck_Jodry-VJPL

    • Like 3


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    User Feedback


    The Navstax Nav/Comm Bendix/King suite is an excellent option for those of us that prefer options more commonly found in today's GA real world environment. I have the package installed along with the RXP V2 G430 in the Milviz C310R and could not be more satisfied. 

     

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    Les, would you mind sharing your panel.cfg for the Navstax and RXP V430 configuration for others to enjoy.  I know that it is possible to activate the default GNS 430 with Navstax but how do do integrate the RXP unit.

     

    Thanks,

    Mike

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    Hello Mike,

    Sorry to jump in, but I was facing the same problem some hours ago and after been helped in the Milviz forums by Bill, here is the steps for the solution:
    [RXP430 integration to Navstax for Milviz C310R]

    Step 1)
    Go to your Prepar3D installation folder and open the folder "Console" under:
    ..\SimObjects\Airplanes\MV_C310R\panel\Console

    Step 2)
    Edit the file(s): "console_NavStax_WX.xml" and/or "console_NavStax.xml

    Step 3)
    Change line 10 to:       1 (>L:RXP_GNS430,bool)

    Step 4)
    Now, open the folder "PanelConfigs" located at:
    ..\SimObjects\Airplanes\MV_C310R\panel\PanelConfigs

    Step 5)
    Edit the file(s): "NavStax_WX_Panel.cfg" and/or "NavStax_Panel.cfg"

    Step 6)
    Under the "[Vcockpit01]" section change the entry gauge08 to:

    gauge08=rxpGNS2!GNS_430_2,  0,452,640,262

    Step 7)
    Open Milviz MVAMS control panel and select NAVSTAX or NAVSTAX WX

    It should then work :)

    Edited by Daedalus

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    2 hours ago, Mike62 said:

    Les, would you mind sharing your panel.cfg for the Navstax and RXP V430 configuration for others to enjoy.  I know that it is possible to activate the default GNS 430 with Navstax but how do do integrate the RXP unit.

     

    Thanks,

    Mike

    Sure, see below for panel.cfg. After following Bill's instructions (listed below), the aircraft first displayed the Milviz G430. I used the RXP installation tool (located in the Add-On pulldown) and installed the RXP V2 G430 for VC and pop-up. 

    // This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
    // Built Thursday, February 15, 2018 at 13:49 FSPS Build:22767

    [Window Titles]
    Window00=Main Panel
    Window01=Throttle
    Window02=C310 Prelight
    Window03=Navstax
    Window04=Reality XP GNS Unit 1 (managed)

    [VIEWS]
    VIEW_FORWARD_WINDOWS=MAIN_PANEL,THROTTLE_PANEL,GPS_PANEL

    VIEW_FORWARD_DIR=10.000, 0.000, 0.000

    //--------------------------------------------------------
    [Window00]
    Background_color=0,0,0
    size_mm=1680,1050
    position=7
    visible=1
    ident=0
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000

    //--------------------------------------------------------
    [Window01]
    Background_color=0,0,0
    size_mm=296,547
    position=8
    visible=0
    ident=10030
    window_size= 0.176, 0.514
    window_pos= 0.834, 0.486
    zorder=2

    gauge00=C310_XMLGauges!C310_ThrottleQuad,  0,0,286,547


    //--------------------------------------------------------
    [Window02]
    Background_color=0,0,0
    size_mm=500,243
    position=0
    visible=0
    ident=70
    window_size= 0.400, 0.324
    window_pos= 0.000, 0.040

    gauge00=C310_XMLGauges!C310_Preflight,  0,0,500,243


    //--------------------------------------------------------
    [Window03]
    Background_color=0,0,0
    size_mm=512,1041
    window_size_ratio=0.180 
    position=8
    visible=0
    ident=Navstax
    window_size=0.266,0.858
    window_pos=0.000,0.003

    gauge00=NS_KMA30!KMA302D, 0,0,512,140,MV_C310R
    gauge01=NS_KX165A!KX165A2D, 0,141,512,215,MV_C310R
    gauge02=NS_KX165!KX1652D, 0,357,512,218,MV_C310R
    gauge03=NS_KN62A!KN62A2D, 0,576,512,140,MV_C310R
    gauge04=NS_KR87!KR872D, 0,717,512,142,MV_C310R
    gauge05=NS_KT74!KT742D, 0,860,512,180,MV_C310R


    //--------------------------------------------------------
    [Vcockpit01]
    file=C310_VC_01.bmp
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$C310_VC_01

    gauge00=MV3DSound!MV3DS,  0,0,1,1,SimObjects\\Airplanes\\MV_C310R\\panel\\C310R_Sounds#25
    gauge01=MilVizC310!EDM700_L,  658,193,350
    gauge02=MilVizC310!EDM700_R,  658,540,350
    gauge03=C310_XMLGauges!C310_Logic,  693,11,1,1
    gauge04=C310_XMLGauges!C310_DME,  649,32,300,150
    gauge05=AMSInterop!AMSInterop,  0,0,1,1
    gauge06=KAP140_HSI!MV_KAP140Servos,  0,0,1,1
    gauge07=KAP140_HSI!MV_KAP140Display,  0,852,640,163
    gauge08=rxpGNS2!GNS_430_1, 0,451,640,262
    gauge09=Console!console_NavStax_WX,  0,0,1,1
    gauge10=TrueGlass!Core,0,0,1,1
    gauge11=RealLight!Core,0,0,1,1


    //--------------------------------------------------------
    [Vcockpit02]
    file=C310_VC_02.bmp
    size_mm=512,512
    visible=0
    pixel_size=1024,512
    texture=$C310_VC_02


    //--------------------------------------------------------
    [Vcockpit03]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_1

    texture00=RL_0, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit04]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_2

    texture00=RL_1, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit05]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_3

    texture00=RL_2, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit06]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_4

    texture00=RL_3, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit07]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_5

    texture00=RL_4, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit08]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_6

    texture00=RL_5, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit09]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_7

    texture00=RL_6, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit10]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_8

    texture00=RL_7, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit11]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_9

    texture00=RL_8, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit12]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_10

    texture00=RL_9, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit13]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_11

    texture00=RL_10, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit14]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_12

    texture00=RL_11, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit15]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_13

    texture00=RL_12, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit16]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_14

    texture00=RL_13, 0,0,1024,1024


    //--------------------------------------------------------
    [Vcockpit17]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VCNL_15

    texture00=RL_14, 0,0,1024,1024

    [Vcockpit18]
    background_color=0,0,0
    size_mm=512,512
    visible=1
    pixel_size=512,512
    texture=$KX165A

    gauge00=NS_KX165A!KX165A, 0, 0, 512,256,MV_C310R

    [Vcockpit19]
    background_color=0,0,0
    size_mm=512,512
    visible=1
    pixel_size=512,512
    texture=$KX165

    gauge00=NS_KX165!KX165, 0, 0, 512,256,MV_C310R

    [Vcockpit20]
    background_color=0,0,0
    size_mm=512,512
    visible=1
    pixel_size=512,512
    texture=$KN62A

    gauge00=NS_KN62A!KN62A, 0, 0, 512,256,MV_C310R

    [Vcockpit21]
    background_color=0,0,0
    size_mm=512,512
    visible=1
    pixel_size=512,512
    texture=$KR87

    gauge00=NS_KR87!KR87, 0, 0, 512,256,MV_C310R

    [Vcockpit22]
    background_color=0,0,0
    size_mm=512,512
    visible=1
    pixel_size=512,512
    texture=$KMA30

    gauge00=NS_KMA30!KMA30, 0, 0, 512,128,MV_C310R

    [Vcockpit23]
    background_color=0,0,0
    size_mm=512,512
    visible=1
    pixel_size=512,512
    texture=$KT74

    gauge00=NS_KT74!KT74, 0, 0, 512,128,MV_C310R


    //--------------------------------------------------------
    [Vcockpit24]
    background_color=0,0,0
    size_mm=2048,2048
    pixel_size=2048,2048
    texture=$Int_TG_0

    texture00=TG_0, 0,0,2048,2048

    //--------------------------------------------------------
    [Vcockpit25]
    background_color=0,0,0
    size_mm=2048,2048
    pixel_size=2048,2048
    texture=$Int_TG_1

    texture00=TG_1, 0,0,2048,2048

    //--------------------------------------------------------
    [Vcockpit26]
    background_color=0,0,0
    size_mm=512,512
    visible=0
    pixel_size=512,512
    texture=$C310_VC_03

    gauge00=MV_WX!WX,  0,0,512,361



    Day=255,255,255
    Night=85,85,85
    Luminous=140,140,140

    [Default View]
    X=0
    Y=0
    SIZE_X=8192
    SIZE_Y=6143


    [Window04]
    size_mm=100,100
    window_pos=0.914931,0.404630
    window_size=0.085069,0.190741
    visible=1
    always_visible=1
    zorder=99
    background_color=0,0,0
    ident=15431
    gauge00=rxpGNS2!GNS_430_1, 0, 0,100,100

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