• Sign in to follow this  

    Pacific Islands Simulation Incheon International For P3DV4.


    Chuck_Jodry-VJPL

    Incheon International Airport (IIA) (IATA: ICN, ICAO: RKSI) is the largest airport in South Korea, the primary airport serving the Seoul Capital Area, and one of the largest and busiest airports in the world. Since 2005, it has been rated the best airport worldwide by Airports Council International every year. It is also rated as the world's cleanest airport and the world's best international transit airport

    PRODUCT FEATURES
     

    • Native P3DV4.5 SDK product (RKSI works in P3Dv4 up to v4.5);
    • Accurate Terminal 1 and new Terminal 2 buildings,  Concourse, hangars, towers, and airport layout;
    • Accurate Songdo City and major parts of Incheon City buildings/skyscrapers;
    • Dynamic Lighting (with 2D ground light splash option);
    • SODE animated jetway system for all gates;
    • Custom runway and apron/tarmac textures;
    • High resolution (7cm-30cm pixel) photoreal seasonal ground textures;
    • RKSI Scenery Configurator Tool to tweak for optimum scenery fluidity including seasonal vegetation texture;
    • Color-corrected ground textures to reflect real-world topography colors;
    • Thousands of accurate hand-placed autogen that conforms with city, town, district, and farm grids;
    • Custom major road grid street lights on lamp post with zero impact on FPS. All major streets have street lights
    • Animated Maglev airport shuttle train;
    • Incheon Bridge connecting Incheon Intl Airport (Yeongjong Island) with mainland. (South Korea's longest bridge)
    • AI ground vehicle conforms with real-world Incheon road grids;
    • Fully optimized for smooth simulation experience. All autogen can be set at 100% with very little impact on FPS;
    • ....and more.

    For further information visit the PacSim (RKSI) - for P3DV4   Product Page.
     

    SYSTEM REQUIREMENTS

    THE PRODUCT IS MEANT FOR PDV4 (AND LATER VERSIONS/UPDATES) ONLY. IT IS NOT BACKWARD COMPATIBLE AND WILL NOT WORK IN 32BIT FSX, FSX:SE, P3DV3/2/1, AND/OR 64BIT X-PLANE SIM PLATFORMS.

     

    Edited by Chuck_Jodry-VJPL



      Report Article
    Sign in to follow this  


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now