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    PacSim Hiroshima (RJOA) International For P3DV4


    Chuck_Jodry-VJPL

    Just four months after releasing Incheon (RKSI) International Airport product for P3DV4, PacSim has again released another Asian airport, Hiroshima (RJOA) International Airport P3DV4.


    Hiroshima Airport (???? Hiroshima Kuko) (IATA: HIJ, ICAO: RJOA) is an airport in the city of Mihara, Hiroshima Prefecture, Japan. Located 50 km (31 mi) east of Hiroshima, it is the largest airport in the Chugoku region. The New Hiroshima Airport was opened for public use in 1993 as a replacement for the old Hiroshima Airport, which was renamed Hiroshima-Nishi Airport. The old airport was located in a more central waterfront location, but was too small to handle widebody aircraft and could not be expanded. In 1994, the New Hiroshima Airport was renamed to just Hiroshima Airport.

    The airport's single runway (10/28) opened with a length of 2,500 m (700 m longer than Hiroshima-Nishi). The runway was then extended to 3,000 m (9,843 ft) in 2001, and its ILS was upgraded to CAT-IIIa in 2008 and CAT-IIIb in 2009. Eighty percent of the airport's domestic traffic is to and from Haneda Airport in Tokyo. The Hiroshima-Haneda route is the fifth-busiest domestic air route in Japan. The only international routes available at this airport are to other Asian countries such as Singapore (Silk Air), South Korea (Air Seoul, Asiana), Taiwan (China Airlines), Hong Kong (Hong Kong Express), Thailand (Nok Air) and China (Air China, China Eastern).

    Product features include:
    • Native P3DV4.5 SDK product (RJOA works in P3Dv4 up to v4.5);
    • Accurate Terminal, hangars, towers, and airport layout;
    • Dynamic Lighting (with 2D ground light splash option);
    • SODE animated jetway system for all gates;
    • SODE Video Docking Guidance System (VDGS);
    • Custom runway and apron/tarmac textures;
    • High resolution (7cm-30cm pixel) photoreal seasonal ground textures;
    • RJOA Scenery Configurator Tool to tweak for optimum scenery fluidity including seasonal vegetation texture;
    • Color-corrected ground textures to reflect real-world topography colors;
    • Fully optimized for smooth simulation experience;
    • ....and more.

    Visit the PacSim Hiroshima Product Page for further information.

    Edited by Chuck_Jodry-VJPL

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