This update covers TacPack itself, as well as the TacPack-enabled F/A-18E Superbug.
Major changes include full support for third-party aircraft integration via the TacPack SDK. Current (publicly committed) TacPack developers include Aerosoft ,Iris Simulations, Metal2Mesh, Razbam, and Dino Cattaneo. Yet more developers have not yet gone openly public but have stated their intentions to adopt the system.
The TacPack SDK documentation is now available to all potential developers via the VRS support Wiki
, and all SDK functions are now live and accessible in version 1.4.
New in 1.4:
Weapons:
Added AIM-54 A/C Phoenix AAMs.
Added A/G rockets of various types including WWII/Korean and modern-era variants
Added selectable gun calibers, number of guns, and firing rates
Added additional bomb types including WWII/Korean and modern-era variants
Added additional drop-tanks including F-14 and F-86
Weapon assets now feature enhanced geometry up to 2K poly/object
Weapon assets now feature dedicated 1024 baked textures
Superbug Specific Enhancements:
After successful carrier trap, brakes will be auto-applied until tailhook is raised, to prevent rolling off the deck
Flight Director/Auto Pilot performance/behavior improvements
VC and external model makeovers
After successful carrier trap, brakes will be auto-applied until tailhook is raised, to prevent rolling off the deck
Flight Director/Auto Pilot performance/behavior improvements
Memory unit (MU) interface added to Aircraft Manager
HMD support including A/G target designation and A/A target acquisition/tracking
Bug fixes
Fixed bug that had limited the simultaneous number of objects the TacPack could handle to
Fixed issue where FSX would delete weapons that got too close to the ground, preventing them from exploding
Fixed issue where strict version checking was kicking people incorrectly in MP
SAM sites now properly removed when all their members are destroyed
FLIR should no longer cause severe FPS hit on extreme-widescreen (EyeFinity, Surround, TH2G, etc) setups
Object creation policy now properly respected for all objects in MP (previously crash objects were still being created, leading to issues on non-TP servers)
Much more:
Gyroscopic gunsight support
Greatly improved CIWS targeting prediction code
Greatly improved CCIP prediction accuracy
Tanker improvements (better racetrack, follows carrier if spawned within 10nm of locally controlled carrier)
Improvements to radio tuning
New customers will receive v1.4 automatically. Existing customers may download the updates for both the Superbug and the TacPack by visiting the VRS TacPack support forum: Best of luck to all third-party developers, and we'll see you in the [un]friendly skies!
Visit the VRS Product Page for details and download
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