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    MS Flight - An Interview - Lighting and Terrain


    Tom Allensworth

    The Microsoft Flight team posted an interview with John Smith. John answers some questions regarding the lighting and terrain features and flight, and we thought we would point you to that interview, if you haven't already seen it. Here's how the Flight team starts out the interview; "John Smith is the Environment Art Lead for Microsoft Flight. He won’t tell us the year he got his Master of Fine arts, but he’s spent a lot of years playing and designing non-computer games before entering the computer game field in the 90s as a concept artist and designer with various startups. After joining ACES Studio, he created the special effects and weather assets for Combat Flight Simulator 3, then helped design the Flight Simulator 9 weather system and art assets. He was the Environment Art lead for FSX, did stints as Studio Environment Lead and Art Director at ACES, and then moved on to the Firebird Studios team to develop Flight.

     

    Thanks for taking the time to answer some player questions about the lighting and terrain in Flight! There has been significant progress in the terrain in Flight. Could you describe some of the elements that have changed from FSX? There have been a few major changes and many, many minor changes."

     

    You can read the rest of the interview here, and you can participate in our forum discussions about this interview in our forums system here.

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