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  2. PATCO LCH

    Are FSX and P3D becomng step children?

    I don't have XP11 so I'm asking. Is it true XP doesn't have textures for seasons?
  3. futurebreadmachine

    Repaint Requests

    Wow, incredible that LIAT is available, I didnt know that, thanks a bunch 😄 Yeah they do haha. It's my regional airline and I see them fly by everyday thats why I hope someone can make them even if they're 72's 😍 If only Carenado would have done the 72 variant instead... oh well, cant have everything eh! 😄
  4. Mace

    Is a FMC Expansion a possibility?

    Probably what happened was, Ernie had the 64-bit version on his forum back then (that is where I got it from), and they have only now put it on simmarket.
  5. Thank you for the reply but I want to use voices for the US so other country voices don't really interest me.
  6. Flieger-Marius

    Repaint Requests

    LIAT has been done by Gunadeep Narendrapuram. See link below: https://drive.google.com/file/d/1p0simYtHn-01Z4pu4-4ky50259gzstJ4/view?fbclid=IwAR1dVvFZ9GSQ_-NPAqqY88Wd2GOcm9znQaKs8Y-CaoJqPvpkq0d9nwwRW7Y Braathens only has 72s, but something tells me you knew that 😛
  7. Flieger-Marius

    EDRM-Repaints on the ATR42

    I have been making experiments to achieve the metallic paint finish of the Skyteam logojets using PBR materials. I succeeded on other planes but Carenado's are once again giving me a hard time, because they have been short-sighted (or indifferent) enough to make most channels ON or OFF instead of the full 255 range. Should I get it working, I'll do that repaint along with the CSA one.
  8. Okay, Jean-Luc, this is really weird. If I start X-Plane normally the 750 will have a black screen. However, if I start X-Plane and click on "Run as Administrator" the 750 will start up normally. Does that make any sense? Thanks, Howard
  9. Bert Pieke

    Advice needed with trouble shooting

    My guess is that you simply have to decrease the workload/complexity.. it does not matter which straw is breaking the camel's back.. just remove some load and things improve..
  10. A good test of performance in this area is to switch through the AI traffic. When one is selected further away from the user, there will be a little time while the view sharpens. Be sure to have overhead in the system so that the critical core is a little below 100%. The way the sim works is to maintain fps while the area around the viewer Is filled in - however long that takes. When the critical core is at 100% the background fill in performance is reduced. If the critical core is showing 100% it may be demanding anything, even 150 %, who knows?
  11. Jim, Thanks again for your help, I've learned a lot. Will do the clean install route. This issue is closed. Ted
  12. Camsdad13

    FS9 (FS2004) New KPHX Sky Harbor

    Hi Mitch, I'd be glad to try the beta. I fly in and out of PHX often for work. Thanks, Jeff
  13. futurebreadmachine

    Repaint Requests

    Hello! Would any of these be possible? LIAT operates alot in the Caribbean... 🙂
  14. Hi, Noted (https://github.com/albar965/littlenavmap/issues/408). Will try to fix it for the next version 2.4. Sorry, no. Certainly not for P3D and for X-Plane you can edit a text file if you really want to do this. This procedure stuff is so insanely complex that I'm already happy to display 95 percent of them correctly. Alex
  15. SteveW

    P3D multicore usage anomoly

    So reading into that, it should be evident that current hardware has walked along a trail of performance improvements that are at the leading edge of consumer technology. These increases in capacity have not so much been increases of capability. The design of code supports the hardware technique. As far as cost or complexity is concerned. I mean that these things are relative to current development techniques based on the available consumer hardware. Given the time for a team to move onto goals of performance stability, that would become the norm and be no more complex or expensive as the norm is currently.
  16. I'm picking up next week a new desktop machine with the 9900k, MSI 2080, Z390, m.2 drives etc. When I finally get P3d rebuilt I'll try to remember to post how P3d performs.Interestingly the 9900k was within $100 +/- Cdn of the 8086, 8700, 9700. The 2080 was under $1000 Cdn. I got lucky with good pricing and jumped on pieces when I found a price i liked. Dave
  17. Ray Proudfoot

    Unable to login to FSDreamTeam

    @mickham, this topic is over a year old. Answer is to clear your cache.
  18. eslader

    Space Bar + mouse panning and zoom not working

    Also, some planes with FMS give you the ability to use your keyboard to type on them, and if you activate that feature, then normal keyboard functions won't work until you turn it off. That caught me out once on the QW787.
  19. tttocs

    Yoko+ PLUS yoke

    I wish it were that simple. You can't do ANYTHING well without having a reasonable computer, so to my mind that's a base level purchase - a necessity for entry into a quality simming experience. I make do with a cheaper yoke because it's hard to justify the huge jump in cost when balanced against other needs/wants, and what I want is very expensive indeed. I read Dudley Henriques' review with great interest when he first wrote it, as I've always felt the only feature which would make a next-level yoke worth it to me would be a high quality force-feedback setup like the Brunner, so that's what I've been holding out for. I admit I'm still skeptical that I'd be satisfied with anything less. As a RW GA pilot, I have some pretty strong opinions as to what would make a sim yoke feel "real". But his review was intriguing, as I certainly respect his level of knowledge and experience. If anyone hasn't read it yet, do yourself a favor and do so. Scott
  20. Today
  21. I'm a big fan of Megascenery V3 and have about 450 gigs worth. Totally transforming, immersive - for me. Plus now their downloading and installation procedure is painless and easy - a big improvement. Dave
  22. John_Cillis

    Are FSX and P3D becomng step children?

    I have both P3DV4.4 and Xplane11, for me they go hand in hand, because if one sim does not have the aircraft I want, the other does. But as I use both sims I honestly see Xplane11 surpassing P3D4.4 in so many ways. It is way ahead in autogen, landclass, and mesh, but lags behind in airport detail and just a tad in aircraft support. But the game is changing. It used to be argued that Xplane11 just could not duplicate the flight fidelity of the MSFS/P3D series. But Austin revealed details of how aerodynamics and blade theory worked that had been overlooked by add-on developers, so they gave it a try. And I have to say, Xplane11 can capture a greater amount of the flight envelope vs. P3D, especially in the neglected rotorcraft area which I have learned to enjoy. Even autogyros well written by VSkylabs work like the real thing, I know because I am well read and have talked to autogyro pilots and have seen them fly in airshows. Powered Parachutes and Blimps are modeled well in Xplane11, there is even a Ramjet aircraft that will go into orbit if you manage the climbout well, quite amazing. There was a movie in my time called "The Mouse that Roared" a great comedy about a tiny country that declared war in a friendly way on the US. Austin has accomplished that with Xplane11. I dissed Xplane10, it had issues and out of memory errors galore. But with my specs, Xplane11 looks better and feels more real, like the real flying I have done and I am still learning, vs. P3D. No doubt though, I have full confidence P3D will also answer back and stay step in step with Xplane11. AeroflyFS2 will be a close third. The competition is good, and none of these three sims, in my opinion, will die, because they heed their customers and take us seriously as students of aviation. So no fears, no worries I say. John
  23. jabloomf1230

    Almost ready : REX announcing Environment Force

    Actually, it is still operating within the limitations of the sprite-based (stacked billboards) cloud model paradigm. To implement cloud animations, the clouds would have to be based instead on 3D effects which would create major performance issues. It is possible to do so in P3d just like it is possible to have 3D vegetation models. The developers of XEnviro keep promising to release a new version (1.10) of their add-on for XP11 that has 3D clouds, but so far they haven't delivered. Active Sky adds a 3D in-cloud effect to reduce the "screen door" issue while flying through the sprite-based clouds.
  24. My setup is perfectly fine. The airplane does not reflect at night time as they do in xplane or in real life. They just don't. The airplanes reflect the dynamic lights from the terminals as the same way it reflects the sun during the day time. Nothing else reflects. At dawn and dusk, the airplanes with certain materials start to glow burning orange. PMDG 747 leading edges and nacelles are a perfect example. The pbr implementation has a lot of potential. No matter how perfect the textures are, there will always be a time of day that it will look like word not allowed.
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