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threexgreen started following FSLTL or AIG?
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Blackbird Simulations News
St Mawgan replied to Captain Blackbird's topic in Microsoft Flight Simulator (2020)
I don't think I've ever heard this guy as underwhelmed by an add on as this. He's normally overly impressed by pretty much anything. -
How to get the best image quality using DLDSR+DLSS
Eziocin replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020)
Great discussion here and a great contribution to a better and better sim experience.... I just want to share my recent experience. I have a Ryzen 7800X3D paired with an Asus RTX4090 and a 21:9 Ultrawide 3440x1440 60hz monitor.. I have tested the DLDSR 2.25x option + DLSS Quality.... vs just DLSS Ultra Quality.... Frame generation enabled in both cases... nvngx_dlssg and nvngx_dlss updated to 3.6 version.. all MSFS settings to Ultra and TLOD/OLOD 150.....no question about the performance in terms of FPS...in both cases the FPS and Image quality are great, but.... I need to enable Vsync (through Nvidia Inspector) to avoid screen tearing (and doing so I have my FPS capped to 60), and every time the FPS drop below 60, even just around 56 or so, I have got heavy stuttering... this is particularly occurring in cases such as Inibuilds EGLL, with Vatsim traffic, using Fenix, where I have fps ranging from 45 to 57.. the only way to have a perfectly smooth sim also in those conditions is to set my monitor refresh rate to 30hz and use Adaptive Vsync 1/2 refresh rate...this caps the FPS to 30 and everything is perfectly smooth even in the heaviest conditions, and visually stunning. I know that most people will scream that it is meaningless to have such hardware to run at 30 fps, but whoever has experienced this has realized that 30 FPS smooth, and I repeat again "smooth", is the sweet spot for heavy addon scenarios and aircraft in MSFS. Having said that, I have made three flights in the last few days, one with just DLSS Ultra Quality, and two with DLDSR 2.25 + DLSS Quality, and while the first one was successful, both the ones with DLDSR, although giving a slightly better visual quality, ended up with a screen freeze and a video driver error message. So to summarise my experience so far: DLSS Ultra Quality great performance and visuals..... DLDSR+DLSS Quality similar performance, with slightly better visuals but still some fine tuning to be done to avoid issues... I will need to build up a more significant number of test flights. Ezio -
MSFS 2020 Auto FPS App v0.4.2
Vali replied to Reset XPDR's topic in Microsoft Flight Simulator (2020)
As far as I know it has to be started. -
BeyondATC official poll - release now or later?
guenseli replied to Fiorentoni's topic in Microsoft Flight Simulator (2020)
Please release now! SImple reasons are that it surely will motivate the developer to get good feedback and good money (if its product is good!) A full release is aimed to end of 2024 or later if several betatesters have said, so still a long road. I have no problem with a kind of early access when I know what I get and I know what I can expect. That is a big difference to FSHud as example, wich released a completely buggy product, then make an open official beta, which tooks also more then a year and the outcome is still unsure. -
FDGOD joined the community
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FSHud 1.3 update coming: traffic seperation (video)
filou replied to tup61's topic in Microsoft Flight Simulator (2020)
FSHUd is The best investment I have made since the start of 2024! Easy to use and effective. -
MrFuzzy changed their profile photo
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Help with rudder sensitivity
Humpty replied to Humpty's topic in The X-Plane General Discussions Forum
Wilco. -
Help with rudder sensitivity
Humpty replied to Humpty's topic in The X-Plane General Discussions Forum
@Murmur Thanks for the detailed info. Going to set it up tonight, long weekend this week. One question though not related to or maybe related to the the cyclic or the rotor rpm. The default R22 tends to pitch up if I leave the cyclic, it needs constant forward push, the center spring from the stick has been removed and even the calibration is fine. -
MSFS starts in Windowed mode everytime
synape replied to BWBriscoe's topic in Microsoft Flight Simulator (2020)
Same with me -
Meta says fewer Quest 3s are gathering dust
C2615 replied to HiFlyer's topic in Virtual Reality (VR) Hardware and Games
I now fly Heli/combat and drive car/trucks almost exclusively in VR(Q3). But my daily 2~3hr jet flight is still in flat screen with TrackIR.- 1 reply
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The last time i installed AIG the models looked terrible. This was well over a year ago but they looked bad. I wondered if maybe something was up, because the FSLTL liveries look so nice.
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MSFS 2020 Auto FPS App v0.4.2
f.skywalker replied to Reset XPDR's topic in Microsoft Flight Simulator (2020)
How do I get the display of the GPU. Do I have to install GPU Z in a special folder or does GPU have to already be started. -
airac cycle 2403
Gason71 replied to approxdec's topic in Little Navmap | Little Navconnect | Little Logbook Support Forum
I guess you probably updated the XP11 but didn't update LittleNavmap simulator database. You have to reload library scenery, it's described in point 51.3 of LNM manual, here: https://www.littlenavmap.org/manuals/littlenavmap/release/2.8/en/SCENERY.html I hope it helps you 🙂 Regards, Piotr ps. general info about LNM navigation databases is available here: https://www.littlenavmap.org/manuals/littlenavmap/release/2.8/en/NAVDATA.html -
BeyondATC official poll - release now or later?
techman replied to Fiorentoni's topic in Microsoft Flight Simulator (2020)
Do it like Fenix. Block1 now and Block 2 later. Weeks, not months. 🙂 -
Try the FBW A320 Neo. It is free and has plenty of depth.
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Frame generation in MSFS - the good and the bad
GSalden replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020)
Here I am using large 4K TV’s as displays and they are running at 60 hertz. If I limit MSFS to 57-60 ( incl FG ) than I see small stutters now and then, which I do not see when running MSFS at Unlimited. Not using FG and running at 30 fps / Limited is less smooth, especially when banking or making turns. However, 2 displays are connected to the 4090. -
Interesting, how do you achieve this? Simply remove the FSLTL model library? The injector then basically uses the fallback for each and every plane? I currently have both FSLTL and AIG fully installed and I still think that the fallback does not really work well comparing the variability of textures and models of both FSLTL and AIG on a given airport at a given time.
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Frame generation in MSFS - the good and the bad
GSalden replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020)
Well written. If you are seeing 20 fps ( in your case 25 ) without any long frames and FG doubles that, then you will have a smooth sim. As long as the total FPS is at least 30 ( some say 25 )…. -
Thanks , yes this is really not a flexible way for sure. Michael Moe
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I dont see what you mean with procents, there are several questions asked when you run the installer.... did you not see them?
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What is the difference between the G1000 and the WTG1000 NXi ?
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MSFS 2020 Auto FPS App v0.4.2
Reset XPDR replied to Reset XPDR's topic in Microsoft Flight Simulator (2020)
Awesome. I will just give it a couple of days to see if any ugly bugs come crawling out that need squashing, but otherwise this one is looking good for formal release. -
MSFS 2020 Auto FPS App v0.4.2
mikeymike replied to Reset XPDR's topic in Microsoft Flight Simulator (2020)
so far so good with this version nomore stutters. thank you -
MSFS 2020 Auto FPS App v0.4.2
Reset XPDR replied to Reset XPDR's topic in Microsoft Flight Simulator (2020)
I replaced my dying Reverb G2 with a Quest 3 today and so far it seems to have solved my long pause/black screen issues I was getting with the former. Also good news is I am getting similar performance with the Quest 3, the optics, and hence MSFS visuals, are far superior to the Reverb G2 because of the pancake lenses, and SSW (motion reprojection) works so good that I am actually going to use it (it was a flubbery mess with the Reverb G2). The relevance of this is that with SSW, I effectively have an FPS cap of 40 (doubled to 80) so I have finally got to experience having an FPS cap with AutoFPS. I initially set my FPS target to 40 and, as expected, TLOD did not move up at all. Setting it to 38 resulted in small TLOD increases and did not seem to have any noticeable effect on achieving a stable enough FPS for SSW to do its magic, so I am pretty happy with that. If it does turn out that I get SSW issues, I will just switch to using DynamicLOD_ResetEdition which doesn't care about FPS, but so far so good. Finally, regarding the change to make VFR behave like IFR for TLOD automation, just with different default settings, effectively means that these terms are not really applicable with expert settings as you can configure the expert settings however you want for each. The thing that is stopping me just renaming them to something like profile 1 and 2 is that non-expert mode actually sets VFR-like and IFR-like parameters by default so these two terms are still valid for non-expert mode and naming them profile 1 and 2 is so sterile IMO. Also, I expect most users using expert settings will still use a VFR-like and IFR-like profile anyway, so I am leaning towards just leaving the naming convention as is.