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  2. Well all right... As your "belief" has exactly zero impact on my life, I'll, uh... Try to cope with it, I guess. ๐Ÿ˜ Obviously, in the information age, it's not hard to find this stuff out though. Here's just one article specifying the existence of the same plug on -900ERs and -321s. https://simpleflying.com/aircraft-door-plugs-guide/
  3. Really nice stuff guys. One caution on screenshots though, a few in a post are fine but if you are going to post a bunch of them, put then in the screenshot forum and link in post. We have a lot of users who access from mobile devices and scrolling through 6 or 7 screenshots can be tedious. Pllease keep posting the videos and screenshots, they are really informative. And Capt_Piett - a 36kt crosswind in a TBM 900? Are you suicidal? Max cw component is 20kts , it's possible that tutb was justified. ๐Ÿ™‚
  4. Bottom line I have no clue you are a real pilot ((737) or a engineer what you do on Avsim. Not good to believe on the internet. RWP usually don't hang on internet forums.
  5. I'm not sure you need to be an engineer to recognize that empty holes where fasteners should be just *might* be the reason a component separates? But as a pilot, sure, I know when a component is used across multiple aircraft types that I fly, and even some I don't. That exact plug door, with the exact fastening system, is on thousands of NGs and other Boeings, as well as many Airbuses. ๐Ÿคทโ€โ™‚๏ธ
  6. Flick1 - thank you for the suggestion. I ended up picking up the Just Flight models and am using them now for the CRJโ€™s instead of the AIG models. Just as you indicated, these models are performing better with proper ground contact both parked and when live.
  7. The only thing that I can think of is that FG is disabled whenever MSFS is not in focus. Not sure if thatโ€™s the case in your scenario though. Wow, I really hope it stays that way as youโ€™ve had your share of these annoying issues. Fingers crossed. Btw Iโ€™ve always had the sharpening slider on 100. And I voted option #1.
  8. Unfortunately, you're absolutely right. EtA: Pretty much the same conclusion. ๐Ÿ˜ž
  9. Hmmm... Not sure it is ok. I fly with my son and he's on a later version with everyone else and we can't see each other on multiplayer. Of course, maybe that issue is something else and we assumed it was a version problem incorrectly but why would some people be on a different version? He uses the standard version and I use the Premium Deluxe so maybe that explains the version difference. But... Why the problem of us not being able to see each other in MultiPlayer?
  10. Today
  11. There's no canopy - it's just a model for painting.
  12. I'm sure it was what you suggested, but everything is working perfectly now. Thanks so much for the quick response and help!
  13. So you are a 737 Captain or a Boeing engineer.? I confused here.
  14. -900 models of the NG have had those exact same door plugs for years. As have other Boeings and even some Airbuses. Anything can fall off if the manufacturer never bolts it on.
  15. Yes... I'm sure HiFi will continue to refine things, but the turbulence in that video was CRAZY! But it was just as crazy with default. Btw turb set to realistic in the sim + I'm using realistic mode in ASFS with only transition and interval tuned manually. In the video I did not have enough rudder authority in the TBM to keep the aircraft aligned with the runway. But... 36kts... Haha, I promise not to post anything until you wake up ๐Ÿ˜ Me too! Great discussions in this thread. EDIT: So far Iโ€™ve had it set to 5K including around 2hr flight time with the latest beta. Not sure if I should change the setting based on the changesโ€ฆ
  16. OMG! I am a little hesitant to celebrate because I had this happen once before, one of those rare times when the artifacts described are must less intense. But...I realized when I put RTX4090 into the box I failed to change a setting in MSFS that I had been using forever: AMD FidelityFX Sharpening. I had it set on 200! I set it to 0, and voila, much improved artifacts! Not outright gone, but I can now honestly vote in this survey option #1: Yes, I experience some artifacts but never find them bad enough to avoid using FG outright. Sorry to drag others into this I just failed to realize it could be an issue because it wasn't with the 3080Ti for the past years and it really was not on my radar, obviously. Anyway, having a lovely fly from EHAM > LFLL and enjoying the solid 60fps and nary an artifact the entire flight, including in the glass cockpit and FMC. It is now very close to native. As a side note I installed DLSS 3.7 but that had no effect on artifacts.
  17. Sorry for 2 posts so close but you had to post that JUST as I was quitting for the night? ๐ŸŒƒ๐Ÿ˜ Yes.. That first one DID make for a crazy replay ๐Ÿ‘€ One thing I've noticed is that before asfs every take off from single piston to jetliner took excessive rudder just to keep even close to center line but now.. Just like it used to be in older sims? Mentioned it as you had rather excessive low altitude turbulence there.. Not same as crosswind but.. Reminded me of it. Complicated subject. I'm loving it ๐Ÿ˜
  18. On an earlier flight today (also latest beta), I noticed the considerable difference in how stratus layers are depicted by ASFS vs default. ASFS: Default: IMHO the ASFS depiction is much more realistic. Also, during the last couple of flights, I've been thinking about how ASFS determines the cloud tops when there's no METAR info on this. The condition "tab" showed this on my last flight from Hobart to Flinders Island: YMLT Launceston @POS 232140Z 17015G25KT 9999 BKN030 BKN134 08/02 Q1012 RMK AS DEPICTED BKN030 extends to:8000 feet (Cloud type:CU, Turbulence:Heavy) BKN134 extends to:18456 feet (Cloud type:CU, Turbulence:Heavy) FEW404 extends to:43912 feet (Cloud type:CI, Turbulence:None) I thought the resulting cloudscape seemed quite convincing, with what I *think* was a high altitude cirrus layer: I think I was above FL200 when I took the screenshot, if I remember correctly. At least I was above this layer: BKN134 extends to:18456 feet (Cloud type:CU, Turbulence:Heavy) One more thing: on all the flights so far Iโ€™ve barely seen any transitions.
  19. A ton coming tomorrow.. I mean later today zzzzz must... Do... One.. More.. Flight... ๐Ÿ›ซโœˆ๏ธ๐Ÿ˜Ž
  20. Short video of 36kt crosswind landings in Flinders Island, Tasmania, on the latest beta. The airport doesn't have a METAR, so ASFS is doing some interpolation: YFLI 232242Z 27036KT 9999 14/06 Q1015 RMK ADVANCED INTERPOLATION I thought the turbulence seemed a bit excessive here, both with AS and default. It was extremely hard to control the aircraft close to the ground. I do find though, that the aircraft has a much bigger tendency to float in strong winds using default weather. The first landing is with ASFS in preset mode, 2nd one with default after first shutting down ASFS, then starting a new flight.
  21. Hopefully the passenger's doors stay bolted this time. NG always FTW.
  22. I think FSR affects only *camera* views - based on whatever turbulence is injected, regardless of what/how generates it.
  23. Hey Ryan- what's with the RV-8 canopy... is there a way to make that more visible/realistic... doesn't look like Perspex atm... perhaps that's a SWS materials choice? Love and appreciate your work- as ever. C
  24. Any insight into how the turbulence settings in AS dovetail with the turbulence settings in FSRealistic? Do they double up or does one overwrite the other?
  25. Yes I noticed this, thanks for the guy that pointed this out in Hi Fi's forum. If it was you, thanks very much man. And Damian of course.
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