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  2. The only thing I really get is the occasional flicker from my monitor, especially if I tab over to my second non gysnc monitor. It used to flicker quite badly (the main MSFS monitor) when I tabbed out or the screen focused on the 2nd monitor. But I think a recent SU along with new nvidia drivers fixed that. In my experience the artifacts tend to happen when the actual FPS drops and the AI tries to generate the new frame... if I have like 30+ actual fps, frame gen works very well. But when I go lower (and I do haha - eye candy!!) I definitely get some flickers here and there.
  3. With the paint kit that SWS has done, painting in 2D is still possible with this amazing bird. Typically most new addons need 3d like blender or substance... But SWS has made it possible to still paint in 2D. Here's a little fancy red one I've just finished up (a render from substance of course) finalrender by Ryan Butterworth, on Flickr
  4. Did you not read what I wrote, or was this not clear enough? Flickering/strobing when looking at tarmac, typically out the side window of the airliners I fly. Shimmer/flicker of certain elements in glass cockpits, or for example characters in the PMDG 738 FMC, when panning These things don't happen w/o FG being ON, and they're anywhere from modest and easy to ignore (rarely) to so distracting I end up killing FG. I tried once before to video this and maybe I can do it with my iPhone. Capturing w/ built in video altered what I see live so I will try this once landed in....Bucharest ;o)
  5. Does The Shard? Or Buckingham Palace? Or the Tower of London? I donโ€™t imagine those do either but theyโ€™re faithfully reproduced.
  6. You are the guy that was sure to note I hadn't updated my sig when I made the original post some time ago, that some believed the post title might be about the FG mod, not Nv hardware-based FG, since I had already installed RTX4090. I updated my sig a few weeks ago when I installed the new CPU, take note. The issues persist, hence as I stated clearly in this post I remain perplexed others aren't having the same issues that obviate the use of FG, most of the time in my situation. I made the post to find out how common this might be with high end hardware, and if there might be a potential solution. The first step of this is finding out how much is just that people are sufficiently happy with FG to ignore its artifacts, or if it's possible others aren't seeing this. I am 1000% certain if anyone sees what I see, they would likely react the same way I have. Maybe it's my specific display? That is common to both CPU/motherboards. I just don't have a clue and wish I did.
  7. Yeah, I unfortunately do not even get the GSX menu when trying to initiate it. As a note, I'm using the 737-900. Thanks again.
  8. Both of them are plausible renditions of the broken layer at 10,800ft. They're different, yes, but we don't have the data necessary to know which is more accurate - we'd need to see things like a SKEW-T. My understanding is that Active Sky is taking into account the synoptic scale and upper air data to inform their cloud depiction though? What really stands out though is the very distinct and separate Few layer down lower. This stands out realistically as a separate layer in active sky, but isn't visible in MSFS. If the sky there looked as MSFS rendered it, there would likely be no report of a separate, lower layer in the METAR.
  9. Thanks for clearing up the confusion, Damian. Good to hear there's more tweaking in the pipeline ๐Ÿ™‚
  10. Today
  11. Wow I have only just stumbled over this thread again. I actually thought it was well known hence the kind of off the wall throw away comment. Glad it helped you all out
  12. I painted a little 15-20 years ago -- before I disappeared during the Sim Dark Ages (2009-2017) but back then I was using Photoshop and layers. etc. With P3D I experimented with using GIMP or maybe a program called Paint.net but I can't remember. I don't know a thing about 3D painting. I think for my purposes Blender would be the way to go for now. The RV8 might be a good one to play with for sure! After the tutorial anyway.
  13. Hello Chris, great news, as a super satisfied Fulcrum user, I'm looking forward to the throttle. Personally, I really appreciate your professionalism and contact with me when I had "problems" with Yoke. For me this is not a new chapter - you just came back from a long trip and are back in the game. Good luck !
  14. Hello Charlie, I think I managed to fix event viewer. Fault: NTDLL Thank you edit: I found a thread concerning buffer pools. I'll remove that from the config and do a flight, post the results.
  15. Because Wembley stadium serves no use to the training organisations that p3d is developed for- but you probably knew this deep down already ๐Ÿ˜€
  16. Hello, sorry it took longer than expected. Vision is drastically impaired now. Apparently my MMC is corrupted and event viewer will not load. I've tried many fixes to repair the event viewer, but with W7 64 bit it looks like nothing but fustration. However, I appreciate your reply.
  17. She is overpriced for what she offer, but could not resist and my hope is that she gets some more usful updates from CS and it's somehow a thing to remember the good and better older days.. cheers ๐Ÿ˜‰
  18. Thanks Fouad. This is an utter shambles from Lockheed-Martin. The new stadium was opened in March 2007. v5 of P3D was released on 14 April 2020. Thatโ€™s over 13 years for LM to update the scenery. Why did they not update one of the biggest cities in the world?
  19. 11th Gen i9 and 3080, 2.5 year old system. 1440p. TLOD and OLOD both at 100. I am using Samscene NYC and NYC bridges.
  20. and it will only get better as Damian fine tunes it.
  21. If I lived closer, I would volunteer to assist with building, testing or packing them up. Good to hear from you and looking forward to a quality throttle.
  22. Yes, also confirmed that the tow back is due to a problem with some airports. Took off from LPEV and all good, but before SU15 beta I was able to take off by winch or tow plane from LPMN and LPST...
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