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  2. I'm sure it was what you suggested, but everything is working perfectly now. Thanks so much for the quick response and help!
  3. So you are a 737 Captain or a Boeing engineer.? I confused here.
  4. -900 models of the NG have had those exact same door plugs for years. As have other Boeings and even some Airbuses. Anything can fall off if the manufacturer never bolts it on.
  5. Yes... I'm sure HiFi will continue to refine things, but the turbulence in that video was CRAZY! But it was just as crazy with default. Btw turb set to realistic in the sim + I'm using realistic mode in ASFS with only transition and interval tuned manually. In the video I did not have enough rudder authority in the TBM to keep the aircraft aligned with the runway. But... 36kts... Haha, I promise not to post anything until you wake up 😁 Me too! Great discussions in this thread.
  6. OMG! I am a little hesitant to celebrate because I had this happen once before, one of those rare times when the artifacts described are must less intense. But...I realized when I put RTX4090 into the box I failed to change a setting in MSFS that I had been using forever: AMD FidelityFX Sharpening. I had it set on 200! I set it to 0, and voila, much improved artifacts! Not outright gone, but I can now honestly vote in this survey option #1: Yes, I experience some artifacts but never find them bad enough to avoid using FG outright. Sorry to drag others into this I just failed to realize it could be an issue because it wasn't with the 3080Ti for the past years and it really was not on my radar, obviously. Anyway, having a lovely fly from EHAM > LFLL and enjoying the solid 60fps and nary an artifact the entire flight, including in the glass cockpit and FMC. It is now very close to native. As a side note I installed DLSS 3.7 but that had no effect on artifacts.
  7. Sorry for 2 posts so close but you had to post that JUST as I was quitting for the night? 🌃😁 Yes.. That first one DID make for a crazy replay 👀 One thing I've noticed is that before asfs every take off from single piston to jetliner took excessive rudder just to keep even close to center line but now.. Just like it used to be in older sims? Mentioned it as you had rather excessive low altitude turbulence there.. Not same as crosswind but.. Reminded me of it. Complicated subject. I'm loving it 😍
  8. On an earlier flight today (also latest beta), I noticed the considerable difference in how stratus layers are depicted by ASFS vs default. ASFS: Default: IMHO the ASFS depiction is much more realistic. Also, during the last couple of flights, I've been thinking about how ASFS determines the cloud tops when there's no METAR info on this. The condition "tab" showed this on my last flight from Hobart to Flinders Island: YMLT Launceston @POS 232140Z 17015G25KT 9999 BKN030 BKN134 08/02 Q1012 RMK AS DEPICTED BKN030 extends to:8000 feet (Cloud type:CU, Turbulence:Heavy) BKN134 extends to:18456 feet (Cloud type:CU, Turbulence:Heavy) FEW404 extends to:43912 feet (Cloud type:CI, Turbulence:None) I thought the resulting cloudscape seemed quite convincing, with what I *think* was a high altitude cirrus layer: I think I was above FL200 when I took the screenshot, if I remember correctly. At least I was above this layer: BKN134 extends to:18456 feet (Cloud type:CU, Turbulence:Heavy) One more thing: on all the flights so far I’ve barely seen any transitions.
  9. A ton coming tomorrow.. I mean later today zzzzz must... Do... One.. More.. Flight... 🛫✈️😎
  10. Short video of 36kt crosswind landings in Flinders Island, Tasmania, on the latest beta. The airport doesn't have a METAR, so ASFS is doing some interpolation: YFLI 232242Z 27036KT 9999 14/06 Q1015 RMK ADVANCED INTERPOLATION I thought the turbulence seemed a bit excessive here, both with AS and default. It was extremely hard to control the aircraft close to the ground. I do find though, that the aircraft has a much bigger tendency to float in strong winds using default weather. The first landing is with ASFS in preset mode, 2nd one with default after first shutting down ASFS, then starting a new flight.
  11. Hopefully the passenger's doors stay bolted this time. NG always FTW.
  12. Today
  13. I think FSR affects only *camera* views - based on whatever turbulence is injected, regardless of what/how generates it.
  14. Hey Ryan- what's with the RV-8 canopy... is there a way to make that more visible/realistic... doesn't look like Perspex atm... perhaps that's a SWS materials choice? Love and appreciate your work- as ever. C
  15. Any insight into how the turbulence settings in AS dovetail with the turbulence settings in FSRealistic? Do they double up or does one overwrite the other?
  16. Yes I noticed this, thanks for the guy that pointed this out in Hi Fi's forum. If it was you, thanks very much man. And Damian of course.
  17. Thank you @Damian Clark for the huge update and particularly reverting the excessive humidity!
  18. Yesterday
  19. I've seen some artifacts when using FG, but the most noticeable ones I've seen happen while I'm planning the flight and in the loading screens (when Alt+Tabbing mostly). While flying I've seen some in the engines when they are starting or when looking around (not many though). They never annoyed to the point I would turn it off.
  20. I'm in beta and it has changed sometime during last weekend. As a rule of thumb I can only urge beta participants to refrain from starting threads like these. If some bug suddenly has been fixed and you are in beta, it is very likely that this is the reason, and that anyone else still suffers from it.
  21. It appears this thing is not as close to release as the poll might have made you think. From discord. A good number of weeks to go at minimum. "Hi everyone, just a little update. Beta is moving ahead by leaps and bounds. We're currently working to identify and fix large showstopper bugs that once addressed will help with the overall stability and quality of the BATC experience. Once these bugs are fixed, we'll enter into a "lockdown" state where we will stop adding any new features and take a couple weeks to finish fixing any bugs that arise. Keep in mind with a product of this immense complexity, there's no way to ever address all bugs or issues, but we will work to make sure as many as we can are fixed before launching. No time frame is yet to be announced, as we do not want to be beholden to a date that can force us to release a product that isn't as ready as it can be. We'll have more information as it comes!"
  22. Noel, 1. What is your monitor's default frame rate (i.e. 60Hz, 120Hz etc). 2. What framerate are you locking the sim too and how are you locking it? (i.e. Nvidia Control Panel, RTSS etc) 3. Are you using V-Sync and/or G-Sync?
  23. I'm betting that LM simply imported the landmark scenery objects from FSX, which is why they even exist in the P3D scenery. Dave
  24. I'm not on the beta and nothing has changed for me. Still have to hit Alt-Enter every time right now.
  25. Is it possible it's just a bad 4090? I've known a few people with screwed up 4090s now.
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