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  2. 46Pilot

    Slow to Climb?

    The posted link is not relevant and the ATR does not have FADEC. There are major differences between older series and -500, so the materials based on -200 or -300 used on -500 will not have a great success. I am already working on some documentation, but first I'm waiting for an answer from Carenado, to see if they want to collaborate or not. Afterwards, I will either send them the docs, to create a patch, tutorial, flows in the cockpit, abbreviated checklists based on daily operations etc, beside removing the existing bugs, or I will put the docs here on the forum, in a new topic, but they will not be accurate in the sim due to existing bugs, just for orientation or general explanation for how the ATR should be flown.
  3. sugarboy987

    Very bad FPS (0,8-1,7)

    Hi Guys My CPU = Intel® Core™ i7-7700HQ CPU@2,80GHz 2,80GHz, Win10 64-bit, Installierter RAM =16Gb, GeForce® GTX 1060 I've checked my bgls with AIFlightplanner and no FS9 files where found
  4. Victoroos

    REX Environment Force

    @timest The weather force update for skyforce.. will t release together with environment force? Or will we still need an extra weather engine till skyforce gets updated? or better question maybe.. what will the weather force update add?
  5. Victoroos

    REX Environment Force

    The video looks amazing. Even though teh storm (where the tunder comes in) is very sudden.. speed up thingy I guess ( gonna edit in premiere :P) Could you give a summary?
  6. FDEdev

    Slow to Climb?

    The plane in the video is an ATR 42-300 says the description which has different engines (PW120) and they aren't even FADEC controlled AFAIR. 60% torque for cruise is way too low. Should be well above 100% in case of the -500. Some goes for climb power which should be well above 100%. Btw, you can't set FADEC to climb, FADEC controls the engine. It's really strange that you and 46Pilot are seeing this big differences and I don't think that the FADEC switches in the Carenado ATR make any difference concerning operation and available power.
  7. Rogen

    30hz vs 60hz

    What RTSS does is allow you to Vsync @ half the monitor Hz rate. This then allows for better perfomance as most P3D instances can manage to output ~30 fps with a overhead allowance of ~33%, and because the output is vsync'd it's much smoother. This is what it looks like Riva Tuner Statistics Server vsyncing @ half monitor 60hz for 30 fps @ L35 Big Bear airport Note the FPS counter in the bottom RH corner, In the first part of the vid (prior to showing the configurations) the monitor is running at 60 Hz with no vsync. And as can be seen P3D just doesn't have enough performance to reach the 60 fps required to vsync @ 60 Hz and so the output is stuttery. Whereas once vsync @ half the monitor Hz rate is implemented via RTSS, the counter drops to a reasonably steady 30 fps and flying the sim is much smoother. Essentually the frame rate is locked and synced to half the monitor Hz rate and 60Hz/2=30 fps The only other alternatives are to purchase a 30Hz capable monitor, or have a PC system able to run P3D at >60 fps for the majority of time. A third option is maybe one day LM will hence P3D enough to allow a much higher fps rate (I know it must be able to because occasionaly it glitches and provides quite high fps rates). A 30 Hz monitor would be the cheapest if you find RTSS is not as good as you'd hoped. Cheers
  8. Nyxx

    REX Environment Force

    Since am currently on 4.4, do we need only to upgrade the client 4.5 for this? Also do we need to use PTA I've moved to Tomato, will this work with Tomato? Thank you.
  9. ErichB

    REX Environment Force

    I joined the Discord Q&A last night. It looks and sounds pretty impressive. Tim and Reed are pretty passionate about their work and that counts for alot.
  10. ivota

    VCALC Alert

    When I engage VCALC, there is a alert message to inform me on GTN display. Is there option to engage sound alert too?
  11. qqwertzde

    Which weather textures should I get?

    Cloud Art produces dynamic texture changes, which is very nice. However, IMHO the best cloud textures are from REX. If you can afford it, you can run all three programs that you have mentioned. Only open REX to install textures, then run Active Sky while flying. Having said that, REX will release a new product on April 30. I understand that it will have some similarity to AS Cloud Art, so that program together with AS may be a good option. I would wait until other users describe their experience with the new product. Peter
  12. Sethos1988

    Which weather textures should I get?

    Having used pretty much all of them, I'm with Active Sky + SF3D. Best combo.
  13. itsjase

    Which weather textures should I get?

    Active Sky + Sky Force 3D is a killer combo in my opinion. Big upgrade from ASCA.
  14. Today
  15. GeeBee

    Slow to Climb?

    See here - https://youtu.be/5sPFaXAAXx4 You can clearly see (despite the awful video quality) a few things. The CL is always at max forward for takeoff and climb. The PLs are in the second notch (just before the red band) for takeoff and climb. If you use a throttle quadrant, you can feel the second notch, just before the red line. This gives 90 to 100 percent torque for take off, and once FADEC is set to CLB, it goes to around 80 percent. Once at cruise, the PLs and CLs are brought back to the central notch / auto position which gives around 60 percent torque. If you only advance the PLs to the central notch, you only get 68 percent torque, which is woefully insufficient to take off and climb out. This also exactly what happpens in the Carenado on my system.
  16. I’m slowly migrating to P3D, but I currently don’t have any weather addons! I’ve learned that active sky is the best weather engine, but I want to know what addon would give me the best textures? Things like Sky Force 3D, Active Sky Cloud Art etc...which is the best? Thanks
  17. As Pilots LEAM is a LatinWings development, have you tried e mailing them? Their e mail is in the manual.
  18. 0Artur0

    30hz vs 60hz

    Thank you! Last two questions... the number can be whatever (1 or 1000, doesn't matter at all?... it says the number is "scanline index" but I have no idea what that is or what it does)? Last one... what is this actually (does it produce similar results as 1/2 refresh rate setting in FSX)?
  19. Flyfox

    Please post the resolution

    I fully agree with you. You might change „resolution“ to „solution“ in the title in order to avoid misunderstandung your post.
  20. westman

    Upgrade Options

    i have tested AMD 1800X in P3DV4.4 with differnt GPUS ,1060,1070,1080,1080TI the best experiance was with the 1080TI runing 4K 30hz , the Ryzen set at safe 4.1ghz and fast mems (3600mhz C15) its very little diff betwenn 1800x and 2700X if you run same memspeed and clock inside 1%.. a good 2700x can do 250mhz higher clock can give a 5% boost in P3D 1-2fps with a base of 30fps. compared to INTEL i prefer the AMD before the I7 4790k at 4.8ghz ( poor loadtimes) prefer the amd before X99 I7 5960X at 4.5-4.6ghz the AMD feels more fluid and good loadtimes. 8700k 8600k 9900k 9700k 7920x 7980xe is better in P3D thats the one i have tested in P3DV4.4 not tested the 6700k and 7700k in P3D V4.4 think it was with 4.1 therfore a not count them in. when i tested it was with the same 1080TI exactly same P3D settings with same scenery etc. probaly i get critic from both INTEL and AMD "blue or red side" but that a can take. its easy to bass out that there Ryzen SandyBrige or Haswell is the best without test it themself only see some suspect genaral gaming YouTube vids that not have anything to do with Flightsim P3D or XP.
  21. Bert Pieke

    30hz vs 60hz

    In P3D set fps to unlimited and vsync off. In RTSS, create a profile for Prepar3d, select Scanline X/2 and set the number beside it to a non-zero value. That is it.
  22. 0Artur0

    30hz vs 60hz

    Never heard of it. I'll try it... but what does it do? Do I leave all the other options on default? I just set the scanline x/2 and that's it?
  23. Bert Pieke

    Configuration of GTN750

    When you substitute the RXP GTN for the F1 version, select "No Bezel" in the VC..
  24. virtuali

    GSX update on the way

    We already have an automatic mode since the last update. The only thing that it doesn't do, is the handling of doors automatically. As explained so many times, this was a conscious design decision ( we had automatic door handling on the 1st GSX Beta, back in 2012, but it had a lot of issues with 3rd party airplanes, so we cut it out), because while it might work for default planes, on complex 3rd party airplanes, precisely the ones you say you use, you cannot just operate the animation variables, without any care of what that might cause to the airplane systems. For example, opening a door by forcing its animation, one that you are not supposed to open, maybe because the relevant system is not set up correctly ( Easy example, the main cargo door on the PMDG 747-F, which requires a spare Electrical Bus ), might easily confuse the airplane itself, because it might lose sync between its internal status and the actual status of the door, which was changed externally. Or, it might simply not work, because the airplane code might actively prevent this, so we'd end up fighting against the airplane, with issues like flickering animations, or doors constantly opening/closing, since GSX would start to compete against the airplane code to do the same, opposite, thing. That's why, we always said the handling of door was best left to the airplane developers, who know better how and when they can deal with this. Some of the best developers out there understood the issue, and took the chance to make their product even better, by adding the interaction between GSX and their doors, so the FS Labs and Aerosoft Airbus, and I think the Leonardo Maddog X all supports this, since GSX has published variables developers can check to know when GSX expects a door to be open or closed. Of course, we cannot force every developer out there to do the same, it's their airplane, their code, and their choice what to do. Funny enough, some developers said they don't want GSX to "control" their airplane, because it could be dangerous and we cannot possibly anticipate all the issues, which is exactly the opposite of what it's supposed to happen: it's *because* we DO NOT want to control their airplane, that we ask if THEY could add code to their product, for the precise reason we *know* it could be dangerous IF we tried to do that from GSX. However, if you look at the Linda forum here on Avsim, you'll find there are some modules which adds GSX doors automation for several airplane products that don't have this in their code, since they read the information from in GSX docs, and did some clever programming to achieve that.
  25. Jude Bradley

    Please post the resolution

    I couldn't agree more.
  26. Hi, That "pause" is deliberate. The FO is looking at the pressure. As for "on", it's the same speech recognition system in all FS2Crews, so I can't explain why "hone" works for you but not "on". Both "tons" and "ton required" are in the speech grammar file, so it's merely an accent issue. Some tips to improve speech recognition: 1. Delete your voice profile and create a new one. Then re-train your voice. 2. Keep your mic away from your speakers. 3. Speak like a news announcer on TV. Clearly and distinctly. Cheers,
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